22:30:06:702NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
22:30:06:749NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:06:749NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
22:30:06:751NoneAmplitude.Framework version 2.7.7+a51a9ca781.
Amplitude.Framework.Application:OnApplicationStarting()
22:30:06:751NoneStarting the application, version is V1.10.1877-S10, RELEASE (64-bit Standalone, build: 199330)...
Amplitude.Framework.Application:OnApplicationStarting()
22:30:06:751NoneMultiplayer cross-compatibility version is 8d0608ccde5787a31fb3853a58bad63d.
Amplitude.Mercury.Application:OnApplicationStarting()
22:30:06:764NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
22:30:06:774NoneLoading registry file 'E:/beckd/Documents/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:06:827NoneRegistry file 'C:\Users\beckd\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:06:921NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
22:30:07:029NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:30:07:080NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:07:093NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:07:229NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
22:30:07:293NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
22:30:07:633NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__25:MoveNext()
22:30:07:634NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__105:MoveNext()
22:30:07:689NoneUsing digital distribution credentials: 'Krothos', 0x01100001043bbbaf, Steam.
Amplitude.Framework.Application+d__105:MoveNext()
22:30:07:689NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__105:MoveNext()
22:30:07:690NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
22:30:07:705NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
22:30:08:030NoneSimulation: Entity contract count: 37 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
22:30:08:049NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
22:30:08:056NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
22:30:08:070NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:30:08:345NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:08:517NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:08:543NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:541NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:542NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:543NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:661NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:661NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:661NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:664NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:664NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:665NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:13:704NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:30:13:704None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:30:13:826NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:13:832NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
22:30:13:835NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__15:MoveNext()
22:30:13:879NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
22:30:13:894NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:30:13:982NoneScanned 130 assemblies in 102 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
22:30:14:009NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:14:033NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:14:352NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:30:14:404NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:14:580UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1012 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
22:30:14:584NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:30:14:642NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:15:874NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:15:876NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:15:891NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:30:15:891None... switching to 1920x1080 (0) (fullscreen: True, FullScreenWindow)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:30:15:893NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
22:30:15:893NoneConverting 'english' to iso 'en-US'.
Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()
22:30:15:955NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:16:124NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:30:16:125NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:30:16:131NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:30:16:133NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:30:16:135NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:30:16:317NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__18_0(System.Reflection.MonoParameterInfo)
22:30:16:319UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:16:444NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__17:MoveNext()
22:30:16:491NonePlaying with 2 downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__25:MoveNext()
22:30:16:491NonePlaying with 2 activated downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__25:MoveNext()
22:30:16:930UI Steam[UI] Resolution changed from 1920x1080 to 2560x1440
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:16:933UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:30:16:967NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:30:16:970NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
22:30:16:983NoneMovie start after 3.284296
Amplitude.Mercury.Avatar.AvatarManager+d__104:MoveNext()
22:30:27:316NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__17:MoveNext()
22:30:27:316NoneMovie end after 13.6174479
Amplitude.Mercury.Avatar.AvatarManager+d__104:MoveNext()
22:30:27:318NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:30:27:436NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:27:498NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:27:609NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:27:641NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:27:686NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
22:30:27:686None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
22:30:27:687None[Analytics] Starting Analytics Public Session with user_id 76561198031289263 ; gamecode 1124300 ; platformID 1 ; application_version V1.10.1877-S10, RELEASE (64-bit Standalone, build: 199330); sessionId f27d45bdf1d04d6597f93727de3248f0
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
22:30:27:745NoneEnumerating Mod.io files...
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.MonoParameterInfo)
22:30:27:990None--Enumerating Mod.io files ended
Amplitude.Mercury.Runtime.RuntimeManager:EnumerateModioFilesAndAddNewModule(System.Reflection.MonoParameterInfo)
22:30:27:990NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()
22:30:27:994NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__43:MoveNext()
22:30:28:137NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:29:400NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:30:29:400NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Status_City_Superstitious_Era5Medium' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:30:29:400NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:30:29:430NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:30:29:430NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #3.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:30:31:557NoneSpent 3.5623418 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__45:MoveNext()
22:30:31:614NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
22:30:31:651NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:30:31:670NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:31:711NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:32:228NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:32:510NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:32:617NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:058NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:087NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:804NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:821NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:831NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:867NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:935NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:34:956NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:021NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
22:30:35:021NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
22:30:35:021NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
22:30:35:059NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:059NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:059NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:059NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:060NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:060NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:061NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:063NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:063NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:063NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:063NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:063NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:063NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:063NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:064NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:067NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:068NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:069NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:069NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:069NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:069NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:069NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:069NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:069NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:070NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:070NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:070NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:070NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:072NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:077None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:077None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:078None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:078None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:078None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:078None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:080None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:35:092NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_AddEmpireBattleAbility:Localize(System.Reflection.MonoParameterInfo)
22:30:35:517UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:39:343None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:39:343None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:39:386None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:39:393UI Steam[UI] Finished loading out-game windows windows in 3.8 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:42:190NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
22:30:42:433NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:30:42:587NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:30:45:259UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:45:275NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
22:30:45:280NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:45:280NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
22:30:45:361NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
22:30:45:455NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
22:30:45:458NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
22:30:45:460NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
22:30:45:465None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001
Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)
22:30:45:482None[Options] Option 'GameOption_WorldShape': Option 'GameOption_ForceOceansOnMapEdges' referenced in Preset could not be found.
Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()
22:30:45:483None[Options] Option 'GameOption_WorldShape': Option 'GameOption_ForceOceansOnMapEdges' referenced in Preset could not be found.
Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()
22:30:45:651None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:45:969None%DiplomaticTradePanelSelectionPanelBuyButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:123NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:30:46:132NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
22:30:46:226None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:252None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:293None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:369None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:428None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:429None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:457None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:584None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:584None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:592None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:592None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:46:925None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:48:109None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:48:127None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:30:48:236NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:48:236NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:48:236NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:48:236NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:48:236NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:48:236NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:48:237NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:48:263NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:263NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:263NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:263NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:265NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:265NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:268NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:271NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:272NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:272NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:272NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:272NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:272NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:272NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:273NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:282NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:283NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:283NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:283NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:283NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:283NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:283NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:283NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:284NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:286NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:286NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:286NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:286NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:290NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:291None[DATA] The descriptor Effect_Extension_Base_Military is used both as a NarrativeEvent and a Extension. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a UnitClass and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a UnitSpecialty and a Unit. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a StatusCategory and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:292None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:293None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:294None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:446UI Steam[UI] Finished loading in-game windows windows in 2.7 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:48:603NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:30:48:635NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:30:48:636NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:30:48:637NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:30:48:998None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
22:30:49:020NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
22:30:49:020NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:30:49:057NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
22:30:49:059NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
22:30:49:085NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:49:087NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:30:49:603NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
22:30:49:603NoneLoading AI save: Death.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
22:30:49:631NoneCan't retrieve AI entity 113344.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 113344.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 113344.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 113344.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 113344.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 113344.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 113344.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 118113.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 118113.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:631NoneCan't retrieve AI entity 118113.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:641NoneCan't retrieve AI entity 108253.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:690NoneCan't retrieve AI entity 39945.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:690NoneCan't retrieve AI entity 39945.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:690NoneCan't retrieve AI entity 8705.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:30:49:698NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
22:30:52:618NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:30:52:741NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:30:53:318NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:30:57:929NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
22:30:57:929NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:30:57:968NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationCursorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationTutorialController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationTileFeedbackController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:30:57:969NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:15:642NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:15:744NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)
22:31:16:669NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:31:16:670NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:31:16:670NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:31:16:670NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:31:16:670NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:31:16:670NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:31:16:670NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:31:17:456NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:31:17:456NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:31:17:456NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:31:17:525NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:525None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:31:17:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:528None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:31:17:528None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
22:31:17:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:528NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:535NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:537None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
22:31:17:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:537None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
22:31:17:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:537NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:541NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:541NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:17:556NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:17:556NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:17:565NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:17:565NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:17:566NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:19:082NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:19:084NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:19:084NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:20:862NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:22:067NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:22:067NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:23:257NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:24:434NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:24:434NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:24:434NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:25:613NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:27:039NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:27:039NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:27:039NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:28:344NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__36:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:28:344NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:29:469NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:29:483NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:31:34:514NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:34:517NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:34:517NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:34:517NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:34:517NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:34:675NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:34:675NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:34:675NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:35:947NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:31:35:947NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:31:35:947NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:31:36:001NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:276NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:276NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:37:276NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:37:276NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:37:369NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:472NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:478NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:37:576NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:616NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:37:707NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:784NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:861NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:37:934NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:38:008NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:38:089NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:38:205NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:38:290NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:38:326NoneExtracting MeshContent VFX_M_WonderLakeNatron_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:327NoneExtracting MeshContent VFX_M_WonderVictoriaTop_Shape
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:327NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:425NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:38:464NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:464NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:846NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:38:904NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:904NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:905NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:905NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:38:991NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:39:488NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:39:488NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:39:488NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:39:488NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:39:580NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:39:645NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:39:672NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:39:753NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:39:897NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:40:011NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:40:100NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:40:141NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:40:141NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:40:141NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:40:149NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:31:45:832None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #125976 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:46:106None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #115037 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:46:161None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #85888 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:46:212None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #71200 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:46:327None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #80830 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:440None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #126231 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:442None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #79262 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:448None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126067 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:453None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126046 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:458None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126039 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:468None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #120285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:474None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125969 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:480None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126060 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:488None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #94137 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:494None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #113393 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:48:505None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #115030 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:837None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #129775 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #73825 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #126242 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:891None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #94130 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:903None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #127210 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:914None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #131262 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:925None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #81439 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:49:934None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #53836 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:032None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #130722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:042None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #77494 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:047None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #122705 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:057None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #91249 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:058None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #76641 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:068None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #129765 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:078None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #97855 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:088None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #78570 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:097None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #91791 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:106None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #128170 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:108None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #59351 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:113None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125962 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:114None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86873 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:120None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #116895 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:125None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #129788 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:135None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #130098 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #119518 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:150None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #129119 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:50:155None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #113386 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:128None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #115760 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:136None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #80823 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:146None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #115044 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:155None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #77341 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:164None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #77334 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:174None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #95454 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:180None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #111327 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #96402 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:202None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #125033 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:211None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #128923 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:217None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #129120 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:218None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #92117 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:230None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #91235 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:239None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #119504 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:248None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #108255 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:256None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #81432 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:266None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #130715 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:275None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #63527 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:285None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #125574 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:295None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #83084 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:305None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #64135 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:317None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #94691 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:326None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #93703 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:336None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #76971 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:341None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #122719 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:348None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #122698 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:383None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Spain #112540 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:393None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #114688 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:401None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #116902 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:410None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #128168 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #99776 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:425None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126053 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:450None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #67959 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:465None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #116217 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #95672 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:486None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86880 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:495None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #92124 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:866None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #125982 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:876None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #94684 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #123148 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:884None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #89575 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:893None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #111320 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:903None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #97869 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:959None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125955 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:51:960None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #81757 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:365None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #126192 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:371None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #117360 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:383None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86672 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:390None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #125042 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:398None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126755 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:408None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #124791 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:453None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #104741 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #128932 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #113358 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:485None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #131285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:490None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #115023 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:504None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #122712 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:517None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #76634 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:526None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #63534 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:536None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #119555 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:538None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #65933 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:547None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #114810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:557None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #130408 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:564None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #78848 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:570None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #119525 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:575None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #123254 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:585None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86658 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:594None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #91784 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:605None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86665 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:611None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #124634 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:620None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #99769 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:631None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #91242 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:640None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #98469 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:650None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86651 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:655None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #122726 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #100632 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:666None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #81764 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:667None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #83868 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:673None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #112237 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:683None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #98462 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:684None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #95665 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:693None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #85881 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:707None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #124641 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:718None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #109744 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:728None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #123432 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:733None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #123247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:743None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #126031 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:757None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #70040 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:768None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #70047 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:774None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #129781 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:776None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era3_GrecoRoman #60647 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:784None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #111334 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:794None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #92686 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:804None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #110757 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:820None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #114332 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:821None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #115758 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:827None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #130398 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:829None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #120560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:831None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:832None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125877 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:833None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131254 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:834None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131256 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:52:838NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 59650 ms
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:31:52:842UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__62:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:52:891NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
22:31:52:908NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
22:31:52:908NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__15:MoveNext()
22:31:53:519None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:53:521NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:31:53:523None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #115758 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:53:523NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:31:53:524None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #120560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:31:53:524NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:31:54:114NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
22:31:54:115NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
22:31:54:115NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
22:31:54:406NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:54:469NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:54:720None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:720None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:720None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:721None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:721None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:721None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:722None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:722None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:722None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:723None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:723None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:723None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:724None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:724None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:724None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:725None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:725None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:725None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:726None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:726None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:726None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:31:54:759UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.5 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:54:862None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:31:54:863None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:31:55:156NoneAI Synchronization took 89.521ms at frame 14 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:31:55:772NoneCan't find entity 130715 of ongoing task. Fails the task 46701.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:55:965None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:31:56:329NoneCan't find entity 130408 of ongoing task. Fails the task 63712.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:31:56:686None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:56:705None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:56:726None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:56:747None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:56:777None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:56:814None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:56:876None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:56:908NoneThe AI decision process took 1.8 seconds to be executed (0.8 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:31:57:681None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:31:58:183None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:58:202None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:58:223None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:58:253None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:58:272None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:58:303None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:58:343None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:58:358NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:31:58:819None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:31:59:295None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:59:319None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:59:335None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:59:355None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:59:375None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:59:405None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:59:445None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:31:59:461NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:31:59:906None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:32:00:398None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:00:417None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:00:437None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:00:458None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:00:478None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:00:508None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:00:548None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:00:566NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:32:01:020None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:32:01:501None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:01:521None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:01:541None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:01:561None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:01:581None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:01:610None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:01:651None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:01:667NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:32:03:037None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:32:03:519None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:03:540None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:03:560None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:03:580None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:03:600None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:03:630None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:03:670None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:32:03:687NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:32:11:757None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:32:12:452None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:32:14:033None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:33:31:410None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:33:31:914None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:31:934None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:31:953None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:31:973None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:31:993None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:32:024None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:32:064None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:32:080NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:33:34:355None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:33:34:407None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:33:34:668None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:33:35:171None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:35:191None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:35:211None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:35:230None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:35:251None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:35:281None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:35:322None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:35:343NoneThe AI decision process took 1.1 seconds to be executed (0.5 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:33:36:610None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:33:37:092None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:37:112None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:37:132None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:37:152None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:37:174None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:37:203None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:37:243None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:37:260NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:33:43:086None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:33:43:405None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:33:43:908None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:43:927None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:43:947None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:43:968None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:43:988None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:44:018None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:44:059None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:44:077NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:33:45:418None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:33:45:920None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:45:940None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:45:960None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:45:980None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:45:999None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:46:030None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:46:070None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:33:46:087NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:33:54:696None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:33:56:609None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:34:05:104None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:34:08:939None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #130398 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:08:939NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:34:09:168None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:34:09:750None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:09:771None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:09:791None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:09:811None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:09:831None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:09:861None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:09:901None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:09:923NoneThe AI decision process took 1.2 seconds to be executed (0.5 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:34:11:169None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:34:11:682None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:11:703None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:11:722None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:11:742None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:11:762None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:11:794None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:11:833None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:11:854NoneThe AI decision process took 1.1 seconds to be executed (0.5 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:34:13:267None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:34:13:770None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:13:788None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:13:809None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:13:828None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:13:848None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:13:880None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:13:920None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:13:935NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:34:15:274None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:34:15:765None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:15:786None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:15:806None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:15:826None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:15:846None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:15:878None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:15:916None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:34:15:932NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:35:31:361None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:35:32:358None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:35:51:869None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:35:52:969None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:36:07:097None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131254 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:36:07:097NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:36:07:321None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:07:811None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:07:832None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:07:853None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:07:874None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:07:893None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:07:923None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:07:963None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:07:982NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:09:318None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:09:789None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:09:811None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:09:830None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:09:850None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:09:870None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:09:900None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:09:940None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:09:957NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:11:469None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:36:11:788None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:12:271None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:12:289None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:12:310None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:12:329None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:12:350None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:12:378None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:12:421None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:12:437NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:13:793None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:14:277None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:14:297None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:14:317None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:14:337None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:14:357None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:14:386None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:14:427None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:14:443NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:19:697None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:20:229None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:20:248None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:20:269None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:20:290None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:20:310None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:20:339None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:20:381None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:20:397NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:26:180None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:26:653None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:26:673None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:26:693None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:26:714None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:26:744None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:26:774None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:26:914None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:26:931NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:28:200None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:28:671None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:28:690None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:28:711None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:28:732None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:28:749None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:28:790None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:28:831None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:28:846NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:30:188None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:30:668None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:30:690None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:30:710None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:30:730None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:30:750None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:30:789None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:30:831None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:30:848NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:32:518None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:33:008None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:33:028None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:33:050None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:33:070None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:33:090None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:33:120None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:33:161None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:33:178NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:34:215None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:34:697None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:34:715None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:34:737None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:34:755None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:34:777None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:34:806None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:34:847None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:34:867NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:36:230None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:36:715None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:36:735None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:36:757None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:36:782None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:36:804None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:36:837None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:36:875None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:36:895NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:38:222None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:38:692None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:38:714None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:38:734None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:38:754None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:38:777None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:38:804None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:38:843None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:238None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:40:710None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:730None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:749None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:772None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:802None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:830None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:871None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:40:888NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:42:254None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:42:727None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:42:747None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:42:767None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:42:785None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:42:804None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:42:835None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:42:879None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:42:897NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:44:461None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:44:912None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:44:935None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:44:953None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:44:974None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:44:994None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:45:024None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:45:064None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:46:589None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:47:061None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:47:096None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:47:121None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:47:140None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:47:160None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:47:190None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:47:231None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:47:249NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:48:523None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:49:026None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:49:045None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:49:067None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:49:087None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:49:105None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:49:137None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:49:177None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:49:195NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:50:496None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:36:51:401None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:36:52:909None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131256 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:36:52:909NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:36:53:060None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:53:583None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:53:604None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:53:624None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:53:643None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:53:663None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:53:693None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:53:732None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:53:751NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:36:55:088None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:55:570None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:55:590None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:55:610None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:55:630None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:55:650None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:55:681None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:55:719None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:36:55:734NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:20:788None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:21:279None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:21:299None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:21:321None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:21:340None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:21:360None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:21:390None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:21:430None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:21:447NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:26:997None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:27:500None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:27:521None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:27:541None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:27:560None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:27:580None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:27:611None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:27:652None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:27:670NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:29:025None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:29:517None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:29:537None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:29:557None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:29:577None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:29:600None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:29:628None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:29:668None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:29:686NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:31:184None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:31:684None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:31:704None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:31:725None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:31:745None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:31:765None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:31:794None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:31:837None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:31:898NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:32:327None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:32:863None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:32:880None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:32:901None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:32:923None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:32:943None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:32:971None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:33:011None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:33:028NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:33:423None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:33:905None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:33:926None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:33:946None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:33:977None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:33:995None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:34:025None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:34:066None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:34:080NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:34:478None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:35:250None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:35:270None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:35:291None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:35:311None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:35:332None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:35:360None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:35:400None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:35:415NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:35:813None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:36:297None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:36:316None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:36:338None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:36:357None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:36:375None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:36:408None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:36:448None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:36:560NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:36:593NonePresentation Battle 131496: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:595NonePresentation Battle 131496: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:596NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:37:36:598NoneRestorePresentationBattlePreview created ticket #1825.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:37:36:598NonePresentation Battle 131496: Execute action[2]: ParticipantJoined. EmpireIndex=45, Guid=119555, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:599None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #119555 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:37:36:599None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #119555 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:37:36:599None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #119555 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:37:36:600NonePresentation Battle 131496: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=88125, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:600None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88125 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:37:36:600None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #88125 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:37:36:600None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88125 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:37:36:600NonePresentation Battle 131496: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:603NonePresentation Battle 131496: Execute action[5]: ReportDeploymentZone. EmpireIndex=45, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:610NonePresentation Battle 131496: Execute action[6]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:611NonePresentation Battle 131496: Execute action[7]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:657NonePresentation Battle 131496: Execute action[8]: ContenderConfirmed. EmpireIndex=45 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:37:36:657NoneRequestRestoreAsyncOperation_Completed for ticket #1825.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:37:36:658NoneRestorePresentationBattlePreview skipped due to ended battle #131496
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:37:36:658NoneRequestAsyncOperation_Dismissed for ticket #1825.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:37:37:071None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:37:541None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:37:562None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:37:581None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:37:601None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:37:621None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:37:651None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:37:692None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:37:709NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:39:325None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:39:808None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:39:827None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:39:846None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:39:868None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:39:887None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:39:918None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:39:958None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:39:973NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:40:441None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:40:921None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:40:941None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:40:962None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:40:981None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:41:002None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:41:032None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:41:073None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:41:088NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:41:496None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:41:985None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:42:005None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:42:027None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:42:047None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:42:067None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:42:097None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:42:135None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:42:153NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:42:538None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:43:021None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:43:040None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:43:060None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:43:080None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:43:100None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:43:130None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:43:171None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:43:188NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:44:565None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:45:055None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:45:077None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:45:097None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:45:115None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:45:137None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:45:167None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:45:207None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:45:223NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:45:798None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:46:290None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:46:310None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:46:330None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:46:350None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:46:370None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:46:400None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:46:439None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:37:46:455NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:37:59:595None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:00:188None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:00:207None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:00:237None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:00:257None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:00:278None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:00:308None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:00:347None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:00:364NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:01:010None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:01:543None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:01:563None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:01:584None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:01:603None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:01:624None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:01:654None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:01:693None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:01:710NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:02:287None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:02:842None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:02:862None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:02:882None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:02:902None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:02:923None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:02:953None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:02:994None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:03:009NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:03:465None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:03:968None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:03:988None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:04:008None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:04:027None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:04:048None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:04:078None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:04:122None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:04:137NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:04:635None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:05:131None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:05:149None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:05:171None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:05:189None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:05:211None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:05:240None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:05:279None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:05:293NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:05:740None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:06:205None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:06:236None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:06:254None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:06:274None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:06:297None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:06:327None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:06:366None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:06:380NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:06:871None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:07:350None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:07:370None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:07:391None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:07:412None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:07:430None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:07:462None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:07:501None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:07:516NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:07:963None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:08:447None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:08:467None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:08:487None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:08:508None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:08:528None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:08:557None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:08:688None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:08:704NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:09:190None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:09:673None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:09:692None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:09:713None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:09:733None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:09:752None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:09:784None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:09:823None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:09:838NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:10:516None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:11:106None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:11:125None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:11:145None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:11:166None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:11:185None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:11:223None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:11:267None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:11:283NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:11:768None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:12:262None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:12:282None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:12:300None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:12:322None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:12:340None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:12:371None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:12:411None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:12:426NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:12:893None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:13:386None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:13:407None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:13:425None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:13:447None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:13:467None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:13:497None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:13:535None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:13:555NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:14:039None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:14:510None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:14:530None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:14:550None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:14:571None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:14:590None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:14:621None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:14:661None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:14:679NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:15:154None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:15:951None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:15:968None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:15:998None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:16:028None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:16:057None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:16:098None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:16:138None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:16:155NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:16:689None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:17:193None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:17:213None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:17:233None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:17:256None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:17:274None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:17:305None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:17:343None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:17:359NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:17:828None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:18:360None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:18:380None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:18:400None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:18:421None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:18:442None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:18:471None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:18:511None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:18:528NoneThe AI decision process took 1.2 seconds to be executed (0.5 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:24:628None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:38:28:218None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:28:728None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:28:750None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:28:771None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:28:790None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:28:810None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:28:841None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:28:881None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:28:895NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:35:729None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:36:535None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:36:554None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:36:575None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:36:593None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:36:613None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:36:644None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:36:683None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:36:700NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:37:357None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:37:839None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:37:859None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:37:878None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:37:899None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:37:920None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:37:950None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:37:991None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:38:007NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:38:491None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:38:983None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:39:001None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:39:022None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:39:043None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:39:063None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:39:093None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:39:134None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:39:149NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:39:605None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:40:096None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:40:117None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:40:138None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:40:157None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:40:177None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:40:208None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:40:248None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:40:264NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:41:119None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:41:611None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:41:631None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:41:652None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:41:672None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:41:692None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:41:721None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:41:761None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:41:776NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:42:245None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:42:757None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:42:778None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:42:797None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:42:818None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:42:839None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:42:868None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:42:917None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:42:933NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:43:430None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:43:816NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:38:43:817NoneCreatePresentationBattlePreview attacker #72863, defender #83691, ticketnumber #3443.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:38:43:842NoneRequestAsyncOperation_Completed for ticket #3443.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:38:43:843NonePreparePresentationBattlePreview attacker #72863, defender #83691, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:38:43:843NoneRequestAsyncOperation_Dismissed for ticket #3443.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:38:43:921None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:43:933NoneKeepPresentationBattlePreviewDefenders for ticket #3443 with current ticket #3443.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:38:43:933NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:38:43:941None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:43:961None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:43:982None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:44:001None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:44:036None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:44:073None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:44:088NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:44:553None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:45:037None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:45:056None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:45:209None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:45:227None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:45:247None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:45:274None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:45:317None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:45:333NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:45:818None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:46:300None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:46:320None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:46:340None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:46:362None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:46:380None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:46:411None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:46:451None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:46:468NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:47:264None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:47:743None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:47:765None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:47:785None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:47:806None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:47:826None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:47:855None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:47:895None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:47:910NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:48:398None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:48:879None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:48:898None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:48:918None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:48:938None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:48:959None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:48:988None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:49:042None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:49:058NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:49:531None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:50:123None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:50:144None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:50:162None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:50:184None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:50:205None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:50:235None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:50:275None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:50:290NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:50:888None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:51:431None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:51:451None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:51:471None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:51:491None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:51:609None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:51:731None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:51:771None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:51:789NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:52:534None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:53:035None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:53:053None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:53:075None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:53:095None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:53:115None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:53:145None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:53:184None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:53:200NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:54:512None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:54:994None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:55:025None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:55:043None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:55:065None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:55:084None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:55:115None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:55:155None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:55:171NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:55:638None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:56:131None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:56:151None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:56:170None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:56:190None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:56:209None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:56:240None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:56:281None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:56:297NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:56:781None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:57:243None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:57:263None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:57:283None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:57:306None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:57:325None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:57:355None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:57:397None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:57:413NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:57:878None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:58:380None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:58:401None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:58:420None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:58:441None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:58:460None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:58:489None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:58:530None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:58:548NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:38:59:033None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:38:59:555None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:59:575None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:59:595None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:59:614None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:59:636None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:59:665None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:59:705None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:38:59:721NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:00:209None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:00:702None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:00:722None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:00:742None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:00:761None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:00:781None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:00:811None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:00:852None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:00:867NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:01:356None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:01:835None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:01:857None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:01:876None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:01:897None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:01:917None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:01:946None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:01:988None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:02:003NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:02:469None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:02:952None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:02:973None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:02:993None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:03:013None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:03:032None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:03:064None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:03:104None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:03:121NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:39:003None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:39:495None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:39:514None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:39:534None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:39:553None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:39:573None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:39:604None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:39:644None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:39:658NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:40:066None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:40:548None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:40:568None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:40:588None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:40:608None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:40:629None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:40:659None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:40:700None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:40:717NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:43:106None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:43:580None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:43:600None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:43:621None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:43:641None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:43:659None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:43:689None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:43:730None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:43:746NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:44:160None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:44:661None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:44:681None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:44:701None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:44:722None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:44:742None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:44:771None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:44:812None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:44:829NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:47:857None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:48:338None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:48:358None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:48:378None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:48:398None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:48:417None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:48:448None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:48:488None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:48:503NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:48:891None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:49:352None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:49:374None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:49:394None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:49:414None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:49:433None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:49:463None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:49:502None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:49:518NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:39:49:934None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:50:427None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:50:447None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:50:467None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:50:487None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:50:506None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:50:537None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:50:577None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:39:50:593NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:40:06:947NoneAI Synchronization took 89.2963ms at frame 458 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:40:07:353None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:07:826None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:07:846None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:07:864None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:07:884None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:07:905None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:07:935None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:07:975None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:08:083NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:40:08:528None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:09:000None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:09:020None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:09:041None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:09:062None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:09:080None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:09:110None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:09:151None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:09:166NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:40:20:103NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.MonoParameterInfo)
22:40:21:218NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.MonoParameterInfo)
22:40:21:699NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.MonoParameterInfo)
22:40:22:040NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.MonoParameterInfo)
22:40:24:831NoneAI Synchronization took 98.1819ms at frame 466 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:40:25:211None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:25:694None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:25:713None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:25:733None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:25:753None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:25:773None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:25:804None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:25:843None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:25:923NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:40:26:403None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:26:887None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:26:906None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:26:925None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:26:947None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:26:965None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:26:996None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:27:037None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:27:054NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:40:35:829NoneAI Synchronization took 94.5507ms at frame 474 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:40:36:215None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:36:695None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:36:718None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:36:737None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:36:758None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:36:778None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:36:806None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:36:849None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:36:935NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:40:37:391None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:37:872None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:37:891None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:37:911None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:37:931None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:37:950None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:37:982None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:38:022None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:40:38:040NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:41:14:040NoneAI Synchronization took 105.0357ms at frame 482 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:41:14:422None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:14:903None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:14:925None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:14:946None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:14:966None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:14:986None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:15:016None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:15:055None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:15:139NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:41:15:587None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:16:138None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:16:158None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:16:178None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:16:199None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:16:218None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:16:248None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:16:288None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:41:16:306NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:05:614None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:42:05:641NonePresentation Battle 131496: Execute action[9]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:05:642NonePresentation Battle 131496: Execute action[10]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:05:642NonePresentation Battle 131496: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:05:643NonePresentation Battle 131496: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:05:643None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88125 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:05:643None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88125 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:05:643None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88125 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:05:643NoneReleasePresentationBattlePreview attacker #119555, defender #88125
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:05:643NoneHidePresentationBattlePreview attacker #119555, defender #88125
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:42:05:644None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88125 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:05:644None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88125 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:07:562None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
22:42:07:800None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:08:282None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:08:302None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:08:322None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:08:342None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:08:362None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:08:391None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:08:432None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:08:447NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:09:817None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:10:288None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:10:309None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:10:328None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:10:348None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:10:368None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:10:398None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:10:439None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:10:455NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:11:130NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:42:11:136NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:42:11:137NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:42:11:236NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:42:11:239None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131589 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:11:241None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131591 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:11:274NoneAI Synchronization took 36.4778ms at frame 500 (entities created: 2 deleted: 0 synchronized: 204 last entity synchronized: 2179 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:11:460NoneAI Synchronization took 97.8774ms at frame 502 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:11:521NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:11:521NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:11:521NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:14:183NoneOn territory 37 controlled by minor {000001b7, 'Amplitude.Mercury.Simulation.MinorEmpire'}, the old major empire 4 relation was not marked as in influence zone.
Amplitude.Mercury.Simulation.MinorFactionManager:SimulationEventRaised_TerritoryCulturalInfluencerChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:14:270NoneAI Synchronization took 32.2501ms at frame 508 (entities created: 0 deleted: 0 synchronized: 111 last entity synchronized: 2179 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:14:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131256 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:14:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131254 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:14:421None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #130398 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:14:473NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 126770
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:14:473NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 126770
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:14:473NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 126770
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:14:473NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129111
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:14:473NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129111
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:14:473NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129111
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:14:473NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129111
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:42:14:543None[Empire 2] No suitable tiles found to place construction Extension_Base_Money in settlement 129111.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:14:764NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:42:14:876None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:14:970NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:42:15:487None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:15:537None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:15:588None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:15:627None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:15:718None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:15:889None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:16:129None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:16:310NoneThe AI decision process took 2.0 seconds to be executed (0.4 seconds of AI processing and 1.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:17:538NoneAI Synchronization took 88.4153ms at frame 656 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:17:686NoneCan't find entity 126770 of ongoing task. Fails the task 32015.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:17:697None[POP] rel index 8, tenet index 26
Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:17:834NoneCan't find entity 112540 of ongoing task. Fails the task 140501.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:17:835NoneCan't find entity 6125 of ongoing task. Fails the task 137863.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:17:972None[Empire 5] Invalid Maritime spawn position for settlement 61329. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
22:42:18:158None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:18:239NoneCan't find entity 130098 of ongoing task. Fails the task 36690.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:18:539None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:18:561None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:18:607None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:18:629None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:18:649None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:18:681None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:18:719None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:18:734NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:19:670NoneAI Synchronization took 124.3337ms at frame 739 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:20:267None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:20:827None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:20:848None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:20:869None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:20:916None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:20:938None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:21:001None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:21:040None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:21:078NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:21:722NoneAI Synchronization took 107.228ms at frame 857 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:22:251None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:22:718None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:22:737None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:22:778None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:22:798None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:22:829None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:22:868None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:22:928None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:22:946NoneThe AI decision process took 1.2 seconds to be executed (0.5 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:23:529NoneAI Synchronization took 92.8206ms at frame 944 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:23:703None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #130398 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:23:921None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:24:282None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:24:308None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:24:334None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:24:354None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:24:374None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:24:408None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:24:443None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:24:763NoneAI Synchronization took 100.4292ms at frame 990 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:25:106None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:25:465None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:25:487None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:25:507None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:25:527None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:25:547None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:25:596None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:25:638None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:25:699None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131254 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:25:866NoneAI Synchronization took 98.5504ms at frame 1022 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:26:219None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:26:562None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:26:580None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:26:601None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:26:622None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:26:642None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:26:670None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:26:712None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:26:912NoneAI Synchronization took 93.637ms at frame 1040 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:27:276None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:27:637None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:27:655None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:27:665None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131256 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:27:677None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:27:697None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:27:716None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:27:747None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:27:787None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:27:981NoneAI Synchronization took 94.6055ms at frame 1056 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:28:340None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:28:782None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:28:802None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:28:822None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:28:842None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:28:862None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:28:892None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:28:933None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:29:212NoneAI Synchronization took 124.9272ms at frame 1068 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:29:657None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:29:918None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #130398 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:29:918None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #120560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:29:918None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125272 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:30:211None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:30:231None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:30:252None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:30:270None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:30:291None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:30:321None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:30:361None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:30:381NoneThe AI decision process took 1.2 seconds to be executed (0.5 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:42:30:583NoneAI Synchronization took 104.5083ms at frame 1078 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:30:946None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:31:397None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:31:415None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:31:436None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:31:456None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:31:476None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:31:506None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:31:547None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:31:740NoneAI Synchronization took 95.857ms at frame 1083 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:32:098None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:32:571None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:32:589None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:32:610None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:32:631None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:32:649None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:32:680None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:32:722None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:33:104None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:33:565None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:33:585None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:33:605None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:33:625None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:33:646None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:33:676None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:33:715None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:35:090None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:35:554None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:35:574None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:35:594None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:35:613None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:35:634None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:35:663None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:42:35:704None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:09:136None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:09:588None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:09:607None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:09:628None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:09:648None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:09:668None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:09:696None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:09:737None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:11:254None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:11:816None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:11:835None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:11:876None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:11:897None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:12:028None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:12:168None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:12:207None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:12:227NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:13:151None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:13:592None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:13:611None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:13:632None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:13:651None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:13:672None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:13:701None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:13:743None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:149None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:15:653None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:672None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:692None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:713None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:733None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:762None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:804None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:15:824NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:17:147None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:17:601None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:17:621None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:17:641None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:17:661None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:17:681None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:17:712None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:17:752None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:155None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:19:629None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:649None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:670None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:691None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:711None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:740None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:781None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:19:799NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:21:157None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:21:182NonePresentation Battle 131606: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:182NonePresentation Battle 131606: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:182NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:21:183NoneRestorePresentationBattlePreview created ticket #6296.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:21:183NonePresentation Battle 131606: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=95794, Group=Attacker, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:183None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #95794 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:21:183None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #95794 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:21:183None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #95794 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:21:183NonePresentation Battle 131606: Execute action[3]: ParticipantJoined. EmpireIndex=11, Guid=123148, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:184None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123148 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:21:184None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #123148 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:21:184None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123148 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:21:184NonePresentation Battle 131606: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:185NonePresentation Battle 131606: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:190NonePresentation Battle 131606: Execute action[6]: ReportDeploymentZone. EmpireIndex=11, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:190NonePresentation Battle 131606: Execute action[7]: StartConfirmation. EmpireIndex=11 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:191NonePresentation Battle 131606: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:21:226NoneRequestRestoreAsyncOperation_Completed for ticket #6296.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:43:21:226NoneRestorePresentationBattlePreview skipped due to ended battle #131606
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:43:21:226NoneRequestAsyncOperation_Dismissed for ticket #6296.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:43:21:629None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:21:651None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:21:671None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:21:691None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:21:709None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:21:740None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:21:781None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:21:800NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:21:977NoneAI Synchronization took 104.8406ms at frame 1191 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:22:373None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:22:824None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:22:844None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:22:864None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:22:884None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:22:904None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:22:934None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:22:975None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:22:993NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:23:353None[Empire 5] Invalid Maritime spawn position for settlement 61329. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
22:43:23:455None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:23:888None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:23:909None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:23:929None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:23:949None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:23:970None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:24:001None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:24:041None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:24:561None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:24:987None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:25:007None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:25:027None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:25:048None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:25:068None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:25:098None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:25:138None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:25:157NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:25:408NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:25:418NoneCreatePresentationBattlePreview attacker #88726, defender #24519, ticketnumber #6385.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:25:438NoneRequestAsyncOperation_Completed for ticket #6385.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:43:25:438NonePreparePresentationBattlePreview attacker #88726, defender #24519, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:43:25:438NoneRequestAsyncOperation_Dismissed for ticket #6385.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:43:25:686NoneHidePresentationBattlePreview for ticket #6385 with current ticket #6385.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:43:25:686NoneReleasePresentationBattlePreview attacker #88726, defender #24519
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:25:686None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:28:575None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:29:007None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:29:026None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:29:047None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:29:065None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:29:183None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:29:208None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:29:338None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:29:356NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:31:318None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:31:812None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:31:831None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:31:852None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:31:872None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:31:892None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:31:922None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:31:961None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:31:978NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:39:184None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:39:646None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:39:666None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:39:686None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:39:704None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:39:724None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:39:755None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:39:796None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:39:814NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:40:275None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:40:826None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:40:848None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:40:868None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:40:888None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:40:908None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:40:938None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:40:978None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:43:40:996NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:43:48:979None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:43:50:171None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:44:00:312None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:00:764None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:00:784None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:00:803None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:00:823None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:00:844None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:00:874None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:00:914None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:00:930NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:06:756None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:07:217None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:07:237None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:07:256None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:07:275None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:07:296None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:07:327None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:07:367None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:07:386NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:07:782None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:08:223None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:08:244None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:08:264None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:08:284None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:08:305None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:08:334None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:08:375None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:08:807None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:09:279None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:09:298None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:09:317None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:09:338None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:09:357None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:09:387None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:09:428None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:09:449NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:09:832None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:10:296None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:10:314None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:10:336None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:10:355None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:10:374None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:10:405None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:10:446None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:10:467NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:10:868None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:11:331None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:11:351None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:11:371None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:11:391None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:11:411None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:11:440None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:11:483None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:11:501NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:11:894None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:12:366None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:12:386None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:12:407None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:12:427None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:12:445None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:12:476None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:12:517None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:12:536NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:12:939None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:13:402None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:13:421None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:13:439None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:13:462None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:13:482None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:13:512None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:13:552None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:13:570NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:13:987None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:14:438None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:14:458None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:14:478None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:14:498None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:14:518None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:14:548None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:14:588None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:14:606NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:15:022None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:15:513None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:15:534None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:15:553None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:15:573None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:15:594None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:15:624None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:15:664None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:15:684NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:21:654None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:22:098None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:22:118None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:22:139None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:22:159None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:22:179None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:22:211None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:22:251None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:22:269NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:44:24:257None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:24:709None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:24:729None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:24:747None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:24:768None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:24:788None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:24:818None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:24:858None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:25:261None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:25:702None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:25:722None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:25:742None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:25:762None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:25:781None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:25:812None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:25:852None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:32:053None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:32:486None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:32:506None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:32:525None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:32:546None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:32:566None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:32:597None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:32:636None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:33:118None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:33:549None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:33:571None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:33:590None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:33:611None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:33:639None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:33:670None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:33:711None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:34:162None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:34:592None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:34:614None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:34:644None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:34:664None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:34:688None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:34:713None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:34:754None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:35:236None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:35:656None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:35:674None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:35:697None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:35:716None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:35:735None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:35:765None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:35:807None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:36:257None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:36:701None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:36:720None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:36:741None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:36:759None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:36:781None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:36:811None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:36:851None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:37:333None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:37:765None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:37:788None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:37:806None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:37:826None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:37:846None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:37:874None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:37:916None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:38:367None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:38:798None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:38:818None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:38:838None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:38:858None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:38:878None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:38:908None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:38:948None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:39:421None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:39:873None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:39:893None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:39:913None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:39:933None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:39:953None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:39:984None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:40:024None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:40:476None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:40:928None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:40:948None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:40:968None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:40:988None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:41:009None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:41:038None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:41:078None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:41:481None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:41:922None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:41:942None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:41:961None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:41:982None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:42:002None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:42:032None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:42:072None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:49:892None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:50:334None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:50:354None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:50:374None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:50:394None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:50:414None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:50:443None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:50:484None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:58:117None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:58:551None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:58:571None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:58:591None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:58:609None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:58:631None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:58:659None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:58:703None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:59:161None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:44:59:602None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:59:620None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:59:642None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:59:662None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:59:682None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:59:713None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:44:59:753None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:237None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:00:679None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:708None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:728None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:747None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:767None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:803None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:839None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:00:859NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:01:301None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:01:741None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:01:762None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:01:781None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:01:802None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:01:822None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:01:852None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:01:892None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:02:304None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:02:743None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:02:764None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:02:786None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:02:901None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:02:926None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:02:955None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:02:995None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:03:014NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:05:466None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:06:096None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:06:218None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:06:433None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:06:448None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:06:468None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:06:498None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:06:539None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:06:557NoneThe AI decision process took 1.7 seconds to be executed (0.4 seconds of AI processing and 1.3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:09:511None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:10:062None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:10:079None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:10:102None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:10:121None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:10:141None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:10:172None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:10:212None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:10:229NoneThe AI decision process took 1.4 seconds to be executed (0.5 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:10:602None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:11:034None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:11:053None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:11:074None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:11:094None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:11:114None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:11:143None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:11:186None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:20:192None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:20:624None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:20:645None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:20:664None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:20:684None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:20:704None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:20:735None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:20:774None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:21:408None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:21:957None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:21:979None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:21:999None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:22:021None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:22:041None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:22:071None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:22:111None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:22:131NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:22:573None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:23:014None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:23:034None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:23:054None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:23:074None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:23:094None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:23:124None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:23:164None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:23:957None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:24:388None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:24:409None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:24:430None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:24:449None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:24:470None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:24:501None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:24:541None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:24:558NoneThe AI decision process took 1.1 seconds to be executed (0.5 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:25:002None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:25:434None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:25:454None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:25:474None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:25:494None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:25:514None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:25:544None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:25:583None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:168None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:26:618None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:638None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:658None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:678None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:698None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:729None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:769None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:26:787NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:27:291None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:27:732None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:27:753None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:27:773None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:27:793None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:27:813None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:27:844None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:27:884None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:28:384None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:28:825None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:28:845None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:28:866None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:28:886None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:28:907None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:28:936None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:28:977None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:29:518None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:29:959None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:29:978None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:29:999None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:30:019None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:30:039None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:30:069None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:30:109None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:30:591None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:31:044None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:31:065None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:31:094None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:31:117None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:31:135None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:31:166None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:31:204None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:31:221NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:31:667None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:32:107None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:32:128None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:32:147None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:32:167None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:32:188None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:32:218None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:32:258None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:32:741None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:33:174None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:33:193None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:33:214None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:33:234None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:33:254None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:33:284None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:33:324None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:33:786None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:34:237None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:34:257None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:34:277None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:34:297None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:34:317None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:34:347None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:34:388None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:34:889None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:35:322None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:35:341None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:35:361None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:35:381None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:35:401None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:35:431None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:35:471None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:35:490NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:35:944None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:36:395None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:36:415None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:36:437None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:36:456None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:36:476None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:36:507None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:36:547None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:37:031None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:37:461None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:37:481None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:37:501None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:37:521None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:37:542None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:37:571None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:37:612None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:38:092None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:38:534None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:38:553None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:38:574None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:38:595None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:38:614None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:38:644None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:38:686None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:39:176None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:39:608None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:39:628None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:39:647None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:39:668None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:39:688None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:39:718None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:39:758None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:40:266NonePresentation Battle 131606: Execute action[9]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:45:40:266NonePresentation Battle 131606: Execute action[10]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:45:40:266NonePresentation Battle 131606: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:45:40:266NonePresentation Battle 131606: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:45:40:266None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #95794 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:40:266None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #95794 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:40:266None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #95794 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:40:266NoneReleasePresentationBattlePreview attacker #95794, defender #123148
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:40:266NoneHidePresentationBattlePreview attacker #95794, defender #123148
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:45:40:266None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #95794 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:40:266None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #95794 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:42:358None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:42:801None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:42:819None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:42:840None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:42:859None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:42:882None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:42:911None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:42:951None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:44:357None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:44:809None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:44:828None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:44:848None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:44:868None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:44:887None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:44:919None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:44:961None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:46:497None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:46:948None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:46:969None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:46:989None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:47:009None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:47:029None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:47:059None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:47:098None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:47:115NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:45:51:776None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:52:228None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:52:248None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:52:267None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:52:287None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:52:307None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:52:338None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:52:378None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:53:786None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:45:54:246None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:54:267None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:54:287None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:54:306None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:54:326None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:54:358None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:54:397None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:45:54:414NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:16:884NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:46:16:886NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:46:17:432None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131669 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:17:456NoneAI Synchronization took 35.9047ms at frame 1447 (entities created: 1 deleted: 0 synchronized: 210 last entity synchronized: 2179 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:17:658NoneAI Synchronization took 91.0079ms at frame 1451 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:17:674NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:17:674NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:17:674NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:20:163NoneAI Synchronization took 36.9358ms at frame 1455 (entities created: 1 deleted: 0 synchronized: 113 last entity synchronized: 2179 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:20:413NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:46:20:876None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:21:570None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:21:647None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:21:760None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:21:811None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:21:901None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:22:236None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:22:575None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:23:016None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:23:017NoneThe AI decision process took 2.7 seconds to be executed (0.4 seconds of AI processing and 2.3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:24:276NoneAI Synchronization took 93.1633ms at frame 1622 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:24:762None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:25:124None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:148None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:194None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:216None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:266None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:295None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:386None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:425None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:25:425NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:25:758NoneAI Synchronization took 95.1306ms at frame 1699 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:25:878NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:46:26:248None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:26:659None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:26:678None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:26:698None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:26:728None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:26:768None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:26:868None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:26:931None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:27:063None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:27:063NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:27:302NoneAI Synchronization took 89.6495ms at frame 1783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:27:414NoneCan't find entity 127228 of ongoing task. Fails the task 32471.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:27:702None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:28:054None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:084None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:114None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:134None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:167None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:194None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:256None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:356None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:28:356NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:28:768NoneAI Synchronization took 92.3111ms at frame 1867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:29:167None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:29:579None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:599None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:620None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:640None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:671None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:701None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:760None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:831None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:29:831NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:30:067NoneAI Synchronization took 85.2371ms at frame 1932 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:30:442None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:30:795None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:30:814None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:30:835None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:30:854None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:30:874None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:30:906None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:30:948None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:30:976None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:31:168NoneAI Synchronization took 88.7418ms at frame 1966 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:31:558None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:31:909None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:31:938None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:31:968None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:31:988None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:32:009None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:32:039None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:32:079None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:32:170None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:32:170NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:32:197NonePresentation Battle 131698: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:197NonePresentation Battle 131698: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=39. ParticipantGuid=70047. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:197NonePresentation Battle 131698: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=39. ParticipantGuid=63534. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:197NonePresentation Battle 131698: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:197NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:198NoneRestorePresentationBattlePreview created ticket #9080.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:198NonePresentation Battle 131698: Execute action[4]: ParticipantJoined. EmpireIndex=39, Guid=86658, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:198None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86658 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:198None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86658 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:32:198None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86658 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:198NonePresentation Battle 131698: Execute action[5]: ParticipantJoined. EmpireIndex=39, Guid=70047, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:198None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70047 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:198None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #70047 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:32:199None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70047 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:199NonePresentation Battle 131698: Execute action[6]: ParticipantJoined. EmpireIndex=39, Guid=63534, Group=Attacker, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:199None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63534 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:199None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #63534 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:32:199None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63534 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:199NonePresentation Battle 131698: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=123432, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:199None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123432 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:199None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #123432 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:32:199None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123432 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:199NonePresentation Battle 131698: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:201NonePresentation Battle 131698: Execute action[9]: ReportDeploymentZone. EmpireIndex=39, Group=Attacker, deploymentTileCount=32 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:206NonePresentation Battle 131698: Execute action[10]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:206NonePresentation Battle 131698: Execute action[11]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:206NonePresentation Battle 131698: Execute action[12]: ContenderConfirmed. EmpireIndex=39 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:32:232NoneRequestRestoreAsyncOperation_Completed for ticket #9080.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:46:32:232NoneRestorePresentationBattlePreview skipped due to ended battle #131698
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:46:32:232NoneRequestAsyncOperation_Dismissed for ticket #9080.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:46:32:370NoneAI Synchronization took 91.6778ms at frame 1996 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:32:526NoneCan't find entity 126192 of ongoing task. Fails the task 140500.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:32:831None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:32:991NonePresentation Battle 131698: Execute action[13]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:33:092NonePresentation Battle 131698: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86658 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86658 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70047 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63534 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63534 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123432 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86658 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70047 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63534 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092NoneReleasePresentationBattlePreview attacker #86658, defender #123432
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:092NoneHidePresentationBattlePreview attacker #86658, defender #123432
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:46:33:092None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86658 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:093None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:093None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86658 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:093None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #123432 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:33:114None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:134None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:154None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:174None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:194None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:223None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:264None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:314None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:33:502NoneAI Synchronization took 89.8954ms at frame 2012 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:33:936None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:34:287None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:307None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:328None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:349None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:368None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:380NonePresentation Battle 131857: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:380NonePresentation Battle 131857: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:380NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:34:381NoneRestorePresentationBattlePreview created ticket #9146.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:34:381NonePresentation Battle 131857: Execute action[2]: ParticipantJoined. EmpireIndex=11, Guid=125976, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:381None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #125976 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:34:381None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_JoseonKorea #125976 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:34:381None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #125976 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:34:381NonePresentation Battle 131857: Execute action[3]: ParticipantJoined. EmpireIndex=9, Guid=130408, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:381None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #130408 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:34:381None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #130408 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:34:381None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #130408 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:34:381NonePresentation Battle 131857: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:383NonePresentation Battle 131857: Execute action[5]: ReportDeploymentZone. EmpireIndex=11, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:383NonePresentation Battle 131857: Execute action[6]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:383NonePresentation Battle 131857: Execute action[7]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:383NonePresentation Battle 131857: Execute action[8]: ContenderConfirmed. EmpireIndex=11 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:34:398None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:406NoneRequestRestoreAsyncOperation_Completed for ticket #9146.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:46:34:406NoneRestorePresentationBattlePreview skipped due to ended battle #131857
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:46:34:406NoneRequestAsyncOperation_Dismissed for ticket #9146.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:46:34:439None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:478None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:34:962None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:35:280NonePresentation Battle 131857: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:35:331None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:356None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:372None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:382NonePresentation Battle 131857: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:35:382None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #125976 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:382None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #125976 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:382None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #130408 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:382None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #130408 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:382None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #130408 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:383None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #125976 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:383NoneReleasePresentationBattlePreview attacker #125976, defender #130408
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:383NoneHidePresentationBattlePreview attacker #125976, defender #130408
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:46:35:383None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #125976 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:383None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #130408 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:383None[Preview] PresentationArmy LandUnit_Era4_Common_Musketeers #125976 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:383None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #130408 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:35:391None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:412None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:441None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:480None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:512None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:35:512NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:46:35:616NoneAI Synchronization took 91.0861ms at frame 2030 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:36:948None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:46:37:371None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:389None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:411None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:431None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:452None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:482None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:522None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:562None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:46:37:562NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:03:104None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:03:516None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:536None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:556None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:575None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:596None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:626None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:666None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:714None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:03:714NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:05:134None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:05:546None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:566None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:586None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:606None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:625None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:656None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:696None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:736None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:05:736NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:07:112None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:07:545None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:564None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:584None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:602None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:624None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:654None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:693None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:724None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:07:724NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:09:111None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:09:543None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:564None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:583None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:603None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:623None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:653None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:694None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:723None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:09:723NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:11:098None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:11:511None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:529None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:551None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:569None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:592None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:621None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:662None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:702None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:11:702NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:13:118None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:13:529None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:550None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:569None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:591None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:611None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:641None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:680None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:721None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:13:721NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:15:116None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:15:629None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:651None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:654UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:655UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:655UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:655UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:656UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:656UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:656UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:656UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:657UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:657UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:657UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:658UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:47:15:672None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:691None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:711None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:741None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:779None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:812None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:15:812NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:16:050NoneAI Synchronization took 144.1425ms at frame 2149 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:16:621None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:17:062None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:119None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:139None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:160None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:179None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:212None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:252None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:282None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:17:282NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:17:491NoneAI Synchronization took 134.9065ms at frame 2165 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:17:973None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:18:426None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:446None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:466None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:486None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:507None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:536None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:576None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:606None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:18:606NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:19:218None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:19:642None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:662None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:681None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:702None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:721None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:752None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:792None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:822None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:19:822NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:20:007NoneAI Synchronization took 101.6885ms at frame 2179 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:20:486None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:20:908None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:20:927None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:20:948None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:20:968None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:20:989None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:21:038None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:21:080None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:21:108None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:21:108NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:21:602None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:22:016None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:036None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:054None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:076None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:096None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:126None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:166None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:206None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:22:206NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:22:685None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:23:098None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:118None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:138None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:159None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:178None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:208None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:248None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:279None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:23:279NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:24:677None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:25:087None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:106None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:127None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:146None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:167None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:198None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:238None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:267None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:25:267NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:25:751None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:26:153None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:174None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:193None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:213None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:234None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:264None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:304None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:334None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:26:334NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:26:476NoneAI Synchronization took 134.9417ms at frame 2210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:27:731None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:28:151None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:171None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:191None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:211None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:231None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:261None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:302None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:332None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:28:332NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:29:739None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:47:30:161None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:181None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:201None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:219None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:239None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:271None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:311None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:351None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:47:30:351NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:47:30:484NoneYou may not start trading with an Empire you cannot trade with.
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)
22:48:46:801None[Empire 6] No suitable tiles found to place construction Extension_Base_Science in settlement 105663.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:47:199None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:222None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:242None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:260None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:282None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:312None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:351None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:382None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:47:382NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:48:48:918NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:48:918NoneCreatePresentationBattlePreview attacker #127802, defender #58491, ticketnumber #9819.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:48:940NoneRequestAsyncOperation_Completed for ticket #9819.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:48:48:940NonePreparePresentationBattlePreview attacker #127802, defender #58491, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:48:48:940NoneRequestAsyncOperation_Dismissed for ticket #9819.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:48:49:447NoneDisplayPresentationBattlePreview attacker 127802, defender 58491
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:48:49:447None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #127802 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:447None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #127802 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:447None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #127802 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:447None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:447None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #111334 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:447None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:694NoneKeepPresentationBattlePreviewDefenders for ticket #9819 with current ticket #9819.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:48:49:694NoneLockPresentationBattlePreview attacker #127802, defender #58491, battlePreviewId 9819
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:48:49:694NoneHidePresentationBattlePreview attacker #127802, defender #58491
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #127802 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #127802 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #90316 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #88931 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #87905 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #82943 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #74655 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:694None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #68658 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:49:937NoneAI Synchronization took 128.5865ms at frame 2217 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:50:211NonePresentation Battle 131913: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:211NonePresentation Battle 131913: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:212NonePresentation Battle 131913: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=127802, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:212None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #127802 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:50:212None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #127802 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:50:212None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #127802 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:50:212NonePresentation Battle 131913: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=131925, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:212NonePresentation Battle 131913: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=131915, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=9 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:213NonePresentation Battle 131913: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=105663, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:213NonePresentation Battle 131913: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:213NonePresentation Battle 131913: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:50:814None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:834None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:854None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:874None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:895None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:924None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:964None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:995None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:50:995NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:48:52:648NonePresentation Battle 131913: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:52:650NonePresentation Battle 131913: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:52:654NonePresentation Battle 131913: Execute action[9]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:52:655NonePresentation Battle 131913: Execute action[10]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:52:655None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:52:655None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #111334 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:52:655None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:52:781None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:801None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:821None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:841None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:861None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:891None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:931None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:961None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:52:961NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:48:53:452NonePresentation Battle 131913: Execute action[11]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:53:831None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:53:852None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:53:872None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:53:892None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:53:913None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:53:943None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:53:983None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:54:014None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:54:014NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:48:54:755NonePresentation Battle 131913: Execute action[12]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:54:755NonePresentation Battle 131913: Execute action[13]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:54:884None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:54:906None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:54:926None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:54:947None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:54:966None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:54:996None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:55:028NonePresentation Battle 131913: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=127802, ParticipantGroup=Attacker, unitCount=6 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:033NonePresentation Battle 131913: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:036None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:55:066None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:55:066NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:48:55:121NonePresentation Battle 131913: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=131925, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:122NonePresentation Battle 131913: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:122NonePresentation Battle 131913: Execute action[16]: ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=131915, ParticipantGroup=Defender, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:133None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #131927 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:48:55:133NonePresentation Battle 131913: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:174None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_OttomanEmpire #131926 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:48:55:191NonePresentation Battle 131913: Execute action[17]: ParticipantUnitCreation. EmpireIndex=6, ParticipantGuid=105663, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:192NonePresentation Battle 131913: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:192NonePresentation Battle 131913: Execute action[18]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:192NonePresentation Battle 131913: Execute action[19]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:664NonePresentation Battle 131913: Execute action[20]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:756NonePresentation Battle 131913: Execute action[21]: EndUnstack. EmpireIndex=6. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:756NonePresentation Battle 131913: Execute action[22]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:866NonePresentation Battle 131913: Execute action[23]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:870None[Preview] PresentationArmy PresentationArmy #127802 of empire 0 #127802 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:55:870None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:55:871NonePresentation Battle 131913: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:871NonePresentation Battle 131913: Execute action[24]: EndDeployment. EmpireIndex=6. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:871NonePresentation Battle 131913: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:55:959None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:55:981None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:56:001None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:56:019None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:56:041None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:56:071None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:56:110None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:56:141None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:56:141NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:48:57:092None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:113None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:132None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:152None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:173None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:203None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:243None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:274None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:48:57:274NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:01:387NonePresentation Battle 131913: Execute action[25]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:01:387NonePresentation Battle 131913: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:01:387NonePresentation Battle 131913: Execute action[26]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:01:466NonePresentation Battle 131913: Execute action[27]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:01:470NonePresentation Battle 131913: Execute action[28]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:01:471NoneReleasePresentationBattlePreview attacker #127802, defender #58491
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:49:01:471None[Preview] PresentationArmy PresentationArmy #127802 of empire 0 #127802 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:49:01:471None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:49:01:472NonePresentation Battle 131913: Execute action[28]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:01:480UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:49:02:252None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:272None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:293None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:313None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:334None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:364None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:403None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:434None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:02:434NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:03:368None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:387None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:407None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:427None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:446None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:476None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:518None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:547None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:03:547NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:11:669NonePresentation Battle 131913: Execute action[29]: UnitMove. EmpireIndex=0. UnitGuid=131935, DestTile=[133, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:11:670NonePresentation Battle 131913: Execute action[29]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[133, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:11:671NonePresentation Battle 131913: Execute action[29]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:12:630None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:651None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:671None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:693None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:713None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:742None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:783None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:813None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:12:813NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:13:282NonePresentation Battle 131913: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:14:088None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:108None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:128None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:148None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:168None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:199None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:240None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:281None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:14:281NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:18:579NonePresentation Battle 131913: Execute action[31]: UnitMove. EmpireIndex=0. UnitGuid=131936, DestTile=[136, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:18:579NonePresentation Battle 131913: Execute action[31]: UnitGoto. EmpireIndex=0. UnitGuid=131936, DestTile=[136, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:18:579NonePresentation Battle 131913: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:19:541None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:562None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:582None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:601None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:621None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:652None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:692None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:722None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:19:722NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:19:887NonePresentation Battle 131913: Execute action[32]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:20:776None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:798None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:816None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:837None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:857None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:887None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:925None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:958None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:20:958NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:25:881NonePresentation Battle 131913: Execute action[33]: UnitMove. EmpireIndex=0. UnitGuid=131940, DestTile=[134, 80]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:881NonePresentation Battle 131913: Execute action[33]: UnitGoto. EmpireIndex=0. UnitGuid=131940, DestTile=[135, 83]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:881NonePresentation Battle 131913: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:881NonePresentation Battle 131913: Execute action[33]: UnitGoto. EmpireIndex=0. UnitGuid=131940, DestTile=[135, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:881NonePresentation Battle 131913: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:881NonePresentation Battle 131913: Execute action[33]: UnitGoto. EmpireIndex=0. UnitGuid=131940, DestTile=[134, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:882NonePresentation Battle 131913: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:882NonePresentation Battle 131913: Execute action[33]: UnitGoto. EmpireIndex=0. UnitGuid=131940, DestTile=[134, 80]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:25:882NonePresentation Battle 131913: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:26:829None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:26:849None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:26:868None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:26:888None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:26:907None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:26:937None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:26:978None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:27:008None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:27:008NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:28:580NonePresentation Battle 131913: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:28:580NonePresentation Battle 131913: Execute action[35]: UnitMove. EmpireIndex=0. UnitGuid=131937, DestTile=[137, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:28:581NonePresentation Battle 131913: Execute action[35]: UnitGoto. EmpireIndex=0. UnitGuid=131937, DestTile=[136, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:28:581NonePresentation Battle 131913: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:28:581NonePresentation Battle 131913: Execute action[35]: UnitGoto. EmpireIndex=0. UnitGuid=131937, DestTile=[137, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:28:581NonePresentation Battle 131913: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:29:547None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:567None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:587None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:606None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:627None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:658None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:696None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:728None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:29:728NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:30:686NonePresentation Battle 131913: Execute action[36]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:31:614None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:634None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:654None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:674None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:694None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:724None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:765None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:796None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:31:796NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:34:674NonePresentation Battle 131913: Execute action[37]: UnitMove. EmpireIndex=0. UnitGuid=131938, DestTile=[133, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=131938, DestTile=[135, 83]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=131938, DestTile=[135, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=131938, DestTile=[134, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UnitGoto. EmpireIndex=0. UnitGuid=131938, DestTile=[133, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:34:675NonePresentation Battle 131913: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:35:488None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:509None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:529None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:547None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:568None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:598None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:639None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:679None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:35:679NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:37:485NonePresentation Battle 131913: Execute action[38]: UnitMove. EmpireIndex=0. UnitGuid=131939, DestTile=[132, 79]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:486NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[136, 82]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:486NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:486NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[136, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:486NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[136, 80]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[135, 79]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[135, 78]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[134, 78]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[133, 79]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[132, 79]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:487NonePresentation Battle 131913: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:37:574NonePresentation Battle 131913: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:38:385None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:404None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:424None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:444None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:464None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:494None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:534None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:565None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:38:565NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:39:449None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:468None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:488None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:508None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:528None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:559None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:600None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:631None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:39:631NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:49:41:486NonePresentation Battle 131913: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:49:42:307None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:328None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:348None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:368None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:389None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:419None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:458None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:488None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:49:42:488NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:08:458None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:478None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:498None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:518None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:537None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:569None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:608None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:638None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:08:638NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:12:406None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:427None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:446None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:466None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:488None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:518None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:557None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:588None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:12:588NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:19:720None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:741None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:761None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:781None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:802None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:832None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:871None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:902None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:19:902NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:20:786None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:806None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:824None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:844None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:865None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:896None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:935None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:966None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:20:966NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:22:240None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:261None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:279None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:301None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:321None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:351None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:390None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:422None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:22:422NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:23:421NoneAI Synchronization took 100.0396ms at frame 2310 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:50:24:337None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:358None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:377None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:398None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:419None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:449None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:488None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:518None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:24:518NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:25:434None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:454None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:474None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:495None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:514None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:544None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:584None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:614None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:25:614NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:26:519None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:539None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:558None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:580None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:601None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:631None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:672None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:701None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:26:701NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:37:802None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:822None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:840None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:862None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:881None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:911None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:953None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:992None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:37:992NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:38:886None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:38:906None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:38:926None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:38:946None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:38:964None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:38:996None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:39:036None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:39:075None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:39:075NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:42:106None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:125None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:146None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:166None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:186None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:216None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:256None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:286None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:42:286NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:44:787None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:807None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:828None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:848None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:866None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:897None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:937None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:978None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:50:44:978NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:50:52:901None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:50:59:704None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:50:59:825None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:51:06:136None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:156None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:176None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:196None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:214None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:246None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:287None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:315None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:06:315NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:51:07:201None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:221None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:241None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:261None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:281None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:311None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:351None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:381None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:07:381NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:51:11:301NoneAI Synchronization took 107.0859ms at frame 2342 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:12:250None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:271None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:290None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:311None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:332None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:362None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:402None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:441None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:12:441NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:51:13:356None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:376None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:396None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:416None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:435None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:468None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:506None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:536None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:13:536NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:51:37:634None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:51:38:624None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:51:38:740None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:51:42:553None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #114332 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:42:554NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:51:43:333None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:352None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:373None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:394None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:414None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:444None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:484None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:514None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:43:514NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:51:44:427None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:448None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:468None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:488None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:508None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:536None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:578None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:618None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:44:618NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:51:47:469None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:491None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:510None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:530None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:551None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:579None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:621None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:651None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:51:47:651NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:51:51:829None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:51:53:244None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:51:54:438None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:52:04:755None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125877 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:04:755NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:52:05:556None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:578None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:598None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:619None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:639None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:669None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:708None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:738None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:52:05:738NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:52:11:044None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:52:25:644None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:52:45:365None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:52:53:371None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:53:01:109None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131591 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:01:109NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
22:53:01:938None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:01:956None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:01:975None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:01:996None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:02:017None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:02:049None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:02:089None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:02:118None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:02:118NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:09:780NoneCancelPresentationBattlePreview attacker #72863, defender #83691
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:09:780NoneHidePresentationBattlePreview attacker #72863, defender #83691
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:53:09:780None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #72863 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:10:496NoneReleasePresentationBattlePreview attacker #72863, defender #83691
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:10:496None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #72863 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:10:603None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:623None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:643None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:663None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:684None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:714None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:754None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:784None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:10:784NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:13:142None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:160None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:182None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:201None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:222None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:252None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:292None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:322None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:13:322NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:20:827None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:20:849None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:20:990None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:21:119None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:21:140None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:21:269None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:21:309None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:21:340None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:21:340NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:22:295None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:314None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:334None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:354None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:374None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:404None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:444None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:474None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:22:474NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:23:399None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:418None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:439None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:459None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:477None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:509None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:549None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:578None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:23:578NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:24:553None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:572None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:592None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:613None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:633None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:664None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:704None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:733None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:24:733NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:25:680None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:699None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:719None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:739None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:758None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:789None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:829None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:859None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:25:859NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:26:852None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:26:872None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:26:894None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:26:914None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:26:933None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:26:964None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:27:004None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:27:034None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:27:034NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:27:976None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:27:996None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:28:017None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:28:038None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:28:058None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:28:085None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:28:128None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:28:166None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:28:166NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:53:31:299None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:53:32:100None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:53:56:432None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:452None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:472None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:492None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:512None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:543None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:582None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:614None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:53:56:614NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:00:336None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:356None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:375None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:396None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:416None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:446None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:486None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:515None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:00:515NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:01:471None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:491None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:511None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:530None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:551None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:581None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:622None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:651None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:01:651NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:02:746None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:767None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:786None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:808None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:828None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:857None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:896None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:926None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:02:926NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:04:012None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:031None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:052None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:072None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:090None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:122None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:162None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:191None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:04:191NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:18:131UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:132UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:132UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:133UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:134UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_MyGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:134UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:135UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Width(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:135UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:135UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:18:136UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIContainer:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIPanel:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:SetCurrentMode(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:54:19:274None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:294None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:314None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:333None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:355None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:384None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:423None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:455None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:19:455NoneThe AI decision process took 1.2 seconds to be executed (0.5 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:21:879NoneAI Synchronization took 70.7666ms at frame 2440 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:22:776None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:796None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:817None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:838None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:856None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:886None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:926None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:958None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:22:958NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:23:862None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:23:882None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:23:902None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:23:922None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:23:942None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:23:972None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:24:012None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:24:042None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:24:042NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:24:920None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:24:940None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:24:959None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:24:980None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:25:000None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:25:029None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:25:069None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:25:101None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:25:101NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:25:981None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:003None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:023None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:044None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:063None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:093None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:133None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:164None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:26:164NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:35:592None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:612None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:632None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:653None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:674None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:704None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:744None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:773None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:35:773NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:52:920None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:52:940None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:52:971None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:52:990None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:53:011None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:53:051None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:53:091None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:53:133None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:53:133NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:54:064None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:083None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:104None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:133None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:155None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:184None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:224None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:254None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:54:254NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:55:209None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:228None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:249None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:269None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:289None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:319None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:359None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:389None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:55:389NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:56:432None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:453None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:472None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:492None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:512None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:542None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:583None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:613None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:56:613NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:57:598None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:617None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:637None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:659None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:679None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:708None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:749None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:778None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:57:778NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:58:712None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:732None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:753None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:773None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:792None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:822None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:862None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:893None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:58:893NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:54:59:835None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:59:855None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:59:876None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:59:898None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:59:918None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:59:948None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:54:59:987None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:00:019None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:00:019NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:00:274NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:275NoneCreatePresentationBattlePreview attacker #119827, defender #83893, ticketnumber #15122.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:300NoneRequestAsyncOperation_Completed for ticket #15122.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:55:00:300NonePreparePresentationBattlePreview attacker #119827, defender #83893, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:55:00:300NoneRequestAsyncOperation_Dismissed for ticket #15122.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:55:00:800NoneDisplayPresentationBattlePreview attacker 119827, defender 83893
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #119827 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #119827 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #119827 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #123247 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #123247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #123247 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #117360 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #117360 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #117360 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #126755 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #126755 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:00:800None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #126755 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:00:992None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:013None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:033None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:052None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:071None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:102None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:142None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:172None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:01:172NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:01:267NonePreview Loading completed attacker 119827, defender 83893
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
22:55:02:118None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:138None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:158None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:178None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:196None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:227None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:268None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:298None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:02:298NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:02:823NoneHidePresentationBattlePreview for ticket #15122 with current ticket #15122.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:55:02:823NoneHidePresentationBattlePreview attacker #119827, defender #83893
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #119827 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #119827 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #123247 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #123247 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #117360 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #117360 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #126755 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #126755 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #86852 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #76319 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #73751 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #69489 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:823None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #62912 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #45828 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #30273 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #25114 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:02:824NoneReleasePresentationBattlePreview attacker #119827, defender #83893
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #119827 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #123247 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #117360 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:02:824None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #126755 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:03:221None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:240None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:261None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:281None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:300None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:331None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:371None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:401None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:03:401NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:04:364None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:384None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:404None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:425None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:445None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:474None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:515None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:546None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:04:546NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:05:488None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:508None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:529None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:549None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:569None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:599None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:638None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:669None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:05:669NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:06:622None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:642None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:662None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:682None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:702None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:732None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:772None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:803None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:06:803NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:07:756None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:776None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:796None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:816None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:838None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:868None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:908None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:946None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:07:946NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:08:892None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:08:912None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:08:932None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:08:951None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:08:972None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:09:000None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:09:043None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:09:073None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:09:073NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:10:028None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:046None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:068None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:089None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:109None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:138None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:179None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:208None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:10:208NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:15:141NoneAI Synchronization took 66.6772ms at frame 2532 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:55:16:008None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:028None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:049None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:069None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:089None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:120None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:230None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:271None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:16:271NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:17:212None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:233None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:253None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:273None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:293None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:323None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:364None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:394None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:55:17:394NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:55:33:035NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.MonoParameterInfo)
22:55:44:963None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:55:46:074None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:56:03:600None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:56:06:491None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:57:49:668NoneMissing BreakdownSourceMapper 'Unknown'
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:LocalizeCategory(System.Reflection.MonoParameterInfo)
22:57:52:495NoneAI Synchronization took 66.7086ms at frame 2540 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:57:53:342None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:363None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:382None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:402None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:422None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:453None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:553None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:583None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:53:583NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:57:54:518None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:538None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:556None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:578None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:598None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:629None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:669None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:709None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:57:54:709NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:19:802None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132004 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:59:19:914NoneAI Synchronization took 67.8569ms at frame 2546 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:59:20:806None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:826None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:846None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:865None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:885None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:916None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:955None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:988None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:20:988NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:21:991None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:59:29:083None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:103None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:123None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:143None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:163None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:194None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:233None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:263None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:29:263NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:30:157None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:177None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:196None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:219None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:239None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:268None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:308None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:349None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:30:349NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:36:632None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:650None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:672None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:691None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:711None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:741None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:780None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:812None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:36:812NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:43:825NonePresentation Battle 131913: Execute action[41]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:43:827NonePresentation Battle 131913: Execute action[42]: UpdateBattleUnits. EmpireIndex=0, unitCount=6 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:43:827NonePresentation Battle 131913: Execute action[43]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:43:925NonePresentation Battle 131913: Execute action[44]: StartEmpireRound. EmpireIndex=6. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:43:925NoneCould not find PresentationBattlePreview with armyEntityGUID=127802, targetEntityGUID=58491.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:59:43:925NonePresentation Battle 131913: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:43:925NonePresentation Battle 131913: Execute action[45]: EndEmpireRound. EmpireIndex=6. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:43:925NonePresentation Battle 131913: Execute action[46]: UpdateBattleUnits. EmpireIndex=6, unitCount=2 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:43:926NonePresentation Battle 131913: Execute action[47]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:44:031NonePresentation Battle 131913: Execute action[48]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:44:031NonePresentation Battle 131913: Execute action[49]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:44:032NoneCould not find PresentationBattlePreview with armyEntityGUID=127802, targetEntityGUID=58491.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:59:44:032NonePresentation Battle 131913: Execute action[49]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:44:710None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:730None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:750None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:771None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:790None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:822None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:862None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:892None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:44:892NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:45:815None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:835None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:855None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:873None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:894None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:925None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:955None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:986None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:45:986NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:47:132NonePresentation Battle 131913: Execute action[50]: UnitMove. EmpireIndex=0. UnitGuid=131935, DestTile=[131, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:132NonePresentation Battle 131913: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[133, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:132NonePresentation Battle 131913: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:132NonePresentation Battle 131913: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[132, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:133NonePresentation Battle 131913: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:133NonePresentation Battle 131913: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[132, 80]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:133NonePresentation Battle 131913: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:133NonePresentation Battle 131913: Execute action[50]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[131, 81]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:47:133NonePresentation Battle 131913: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:48:072None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:093None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:113None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:133None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:152None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:182None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:222None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:263None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:48:263NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:49:321NonePresentation Battle 131913: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:50:168None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:190None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:208None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:228None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:249None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:279None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:318None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:349None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:50:349NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:50:529NonePresentation Battle 131913: Execute action[52]: UnitAttack. EmpireIndex=0. Attacker=131936 (health=1.00), Defender=131927 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:50:539NonePresentation Battle 131913: Execute action[52]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:51:433None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:455None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:475None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:496None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:514None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:543None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:574None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:607None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:51:607NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:59:51:624NonePresentation Battle 131913: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:51:624NonePresentation Battle 131913: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:52:478None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:496None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:517None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:538None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:557None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:589None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:629None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:659None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
22:59:52:659NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:22:089NonePresentation Battle 131913: Execute action[55]: UnitMove. EmpireIndex=0. UnitGuid=131939, DestTile=[132, 80]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:22:090NonePresentation Battle 131913: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[132, 80]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:22:090NonePresentation Battle 131913: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:22:984None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:004None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:024None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:044None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:065None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:095None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:136None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:166None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:23:166NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:23:274NonePresentation Battle 131913: Execute action[56]: UnitAttack. EmpireIndex=0. Attacker=131939 (health=1.00), Defender=131926 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:23:274NonePresentation Battle 131913: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:23:274NonePresentation Battle 131913: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:209None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:228None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:249None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:268None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:289None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:321None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:361None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:390None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:24:390NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:24:555NonePresentation Battle 131913: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:571NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:00:24:686NonePresentation Battle 131913: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[60]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=6, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: UnitMove. EmpireIndex=0. UnitGuid=131935, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[132, 80]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[133, 80]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[133, 81]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[134, 82]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131935, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:686NonePresentation Battle 131913: Execute action[61]: UnitMove. EmpireIndex=0. UnitGuid=131936, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131936, DestTile=[135, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131936, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitMove. EmpireIndex=0. UnitGuid=131937, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131937, DestTile=[136, 82]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131937, DestTile=[135, 82]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131937, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitMove. EmpireIndex=0. UnitGuid=131938, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131938, DestTile=[134, 82]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131938, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitMove. EmpireIndex=0. UnitGuid=131939, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[133, 80]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[133, 81]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[134, 82]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131939, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitMove. EmpireIndex=0. UnitGuid=131940, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131940, DestTile=[134, 81]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131940, DestTile=[135, 82]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[61]: UnitGoto. EmpireIndex=0. UnitGuid=131940, DestTile=[134, 83]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:687NonePresentation Battle 131913: Execute action[62]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:810NonePresentation Battle 131913: Execute action[63]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:810None[Preview] PresentationArmy PresentationArmy #127802 of empire 0 #127802 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:24:810None[Preview] PresentationArmy PresentationArmy #127802 of empire 0 #127802 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:24:813None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #127802 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:24:813None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:24:813None[Preview] PresentationArmy LandUnit_Era6_Common_Irregulars #111334 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:24:813NoneCould not find PresentationBattlePreview with armyEntityGUID=127802, targetEntityGUID=58491.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:25:274None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:295None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:316None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:335None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:354None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:384None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:425None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:455None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:25:455NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:25:594NoneAI Synchronization took 61.8518ms at frame 2602 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:26:832None[Empire 6] Could not find the steal allocatable task for territory 274
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTileToSteal(System.Reflection.MonoParameterInfo)
23:00:27:292None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:312None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:330None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:352None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:372None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:401None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:442None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:472None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:27:472NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:27:603NoneAI Synchronization took 64.4844ms at frame 2608 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:29:270None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:290None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:310None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:331None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:351None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:381None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:422None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:452None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:29:452NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:30:284None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:30:304None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:30:323None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:30:344None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:30:364None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:30:393None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:30:425None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:30:455None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:302None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:323None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:342None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:361None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:382None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:414None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:454None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:484None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:32:484NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:32:802NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:00:32:803NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:00:32:804NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:00:32:978None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132009 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:32:979None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132007 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:32:994NoneAI Synchronization took 34.295ms at frame 2621 (entities created: 2 deleted: 0 synchronized: 206 last entity synchronized: 2179 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:33:172NoneAI Synchronization took 70.9918ms at frame 2626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:33:184NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:33:184NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:33:184NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:35:659NoneOn territory 58 controlled by minor {000001cc, 'Amplitude.Mercury.Simulation.MinorEmpire'}, the old major empire 8 relation was not marked as in influence zone.
Amplitude.Mercury.Simulation.MinorFactionManager:SimulationEventRaised_TerritoryCulturalInfluencerChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:35:761None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:00:35:763None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:00:35:892NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:00:35:955None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:00:35:981None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131591 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:35:983None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125877 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:35:984None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #114332 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:36:073None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:00:36:785NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 130430
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
23:00:36:785NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129804
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
23:00:36:785NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129804
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
23:00:36:785NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129804
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
23:00:36:785NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 129804
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
23:00:37:098None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:154None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:199None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:230None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:329None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:479None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:710None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:922None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:37:922NoneThe AI decision process took 2.2 seconds to be executed (0.4 seconds of AI processing and 1.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:39:110NoneAI Synchronization took 61.1428ms at frame 2780 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:39:167NoneCan't find entity 6915 of ongoing task. Fails the task 69913.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:903NonePresentation Battle 132067: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:903NonePresentation Battle 132067: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:903NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:904NoneRestorePresentationBattlePreview created ticket #19152.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:904NonePresentation Battle 132067: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=129765, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:904None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #129765 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:904None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #129765 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:39:904None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #129765 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:904NonePresentation Battle 132067: Execute action[3]: ParticipantJoined. EmpireIndex=29, Guid=76971, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76971 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #76971 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76971 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905NonePresentation Battle 132067: Execute action[4]: ParticipantJoined. EmpireIndex=29, Guid=63527, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63527 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #63527 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63527 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905NonePresentation Battle 132067: Execute action[5]: ParticipantJoined. EmpireIndex=29, Guid=81432, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #81432 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #81432 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #81432 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905NonePresentation Battle 132067: Execute action[6]: ParticipantJoined. EmpireIndex=29, Guid=86651, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86651 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #86651 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86651 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905NonePresentation Battle 132067: Execute action[7]: ParticipantJoined. EmpireIndex=29, Guid=70040, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70040 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #70040 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:39:905None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70040 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:39:905NonePresentation Battle 132067: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:907NonePresentation Battle 132067: Execute action[9]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:912NonePresentation Battle 132067: Execute action[10]: ReportDeploymentZone. EmpireIndex=29, Group=Defender, deploymentTileCount=33 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:912NonePresentation Battle 132067: Execute action[11]: StartConfirmation. EmpireIndex=29 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:39:930NoneRequestRestoreAsyncOperation_Completed for ticket #19152.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:00:39:930NoneRestorePresentationBattlePreview skipped due to ended battle #132067
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:00:39:930NoneRequestAsyncOperation_Dismissed for ticket #19152.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:00:40:026NoneCan't find entity 130430 of ongoing task. Fails the task 63477.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:40:185None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:201None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:223None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:283None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:312None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:340None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:371None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:401None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:40:401NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:41:192NoneAI Synchronization took 89.4258ms at frame 2885 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:41:425NonePresentation Battle 132205: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:425NonePresentation Battle 132205: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=1179648, currentRound=0, maximumRoundCount=18 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:425NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:427NoneRestorePresentationBattlePreview created ticket #19220.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:427NonePresentation Battle 132205: Execute action[2]: ParticipantJoined. EmpireIndex=1, Guid=126031, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:427None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #126031 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #126031 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:41:427None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #126031 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:427NonePresentation Battle 132205: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=132210, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:427NonePresentation Battle 132205: Execute action[4]: ParticipantJoined. EmpireIndex=38, Guid=80823, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:427None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #80823 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:427None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #80823 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:41:427None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #80823 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428NonePresentation Battle 132205: Execute action[5]: ParticipantJoined. EmpireIndex=38, Guid=12042, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:428NonePresentation Battle 132205: Execute action[6]: ParticipantJoined. EmpireIndex=38, Guid=91242, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #91242 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #91242 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #91242 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428NonePresentation Battle 132205: Execute action[7]: ParticipantJoined. EmpireIndex=38, Guid=85881, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #85881 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #85881 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #85881 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428NonePresentation Battle 132205: Execute action[8]: ParticipantJoined. EmpireIndex=38, Guid=76634, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76634 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #76634 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76634 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428NonePresentation Battle 132205: Execute action[9]: ParticipantJoined. EmpireIndex=38, Guid=94684, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #94684 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_FrenchRepublic #94684 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:41:428None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #94684 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:41:428NonePresentation Battle 132205: Execute action[10]: ParticipantJoined. EmpireIndex=38, Guid=132207, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:429NonePresentation Battle 132205: Execute action[11]: StartSiege. EmpireIndex=1. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:429NonePresentation Battle 132205: Execute action[11]: UpdateSiegeStatus. Stock=0.00, Net=5.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:455NoneRequestRestoreAsyncOperation_Completed for ticket #19220.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:00:41:455NoneRestorePresentationBattlePreview skipped due to invalid battle #132205
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:00:41:455NoneRequestAsyncOperation_Dismissed for ticket #19220.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:00:42:112NonePresentation Battle 132067: Execute action[12]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:42:112NonePresentation Battle 132067: Execute action[13]: ContenderConfirmed. EmpireIndex=29 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:42:112NonePresentation Battle 132067: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #129765 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #129765 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76971 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76971 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63527 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63527 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #81432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #81432 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86651 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86651 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70040 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76971 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #129765 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #99776 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #63527 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #81432 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #86651 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:112None[Preview] PresentationArmy LandUnit_Era3_Common_Knights #78848 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:113None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #70040 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:113NoneReleasePresentationBattlePreview attacker #129765, defender #76971
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:113NoneHidePresentationBattlePreview attacker #129765, defender #76971
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:00:42:113None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #129765 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:113None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76971 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:113None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #129765 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:113None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76971 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:42:317None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:339None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:359None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:379None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:409None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:479None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:540None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:621None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:42:621NoneThe AI decision process took 1.4 seconds to be executed (0.5 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:42:870NoneAI Synchronization took 69.8912ms at frame 2958 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:43:374NoneArmy 129765 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:00:43:663NoneCan't find entity 131285 of ongoing task. Fails the task 64203.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:43:794None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:43:814None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:43:833None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:43:854None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:43:905None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:43:934None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:44:075None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:44:075NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:44:090NonePresentation Battle 132205: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:44:091NonePresentation Battle 132205: Execute action[13]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:44:091NonePresentation Battle 132205: Execute action[14]: ReportDeploymentZone. EmpireIndex=38, Group=Defender, deploymentTileCount=32 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:44:091NonePresentation Battle 132205: Execute action[15]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:44:092NonePresentation Battle 132205: Execute action[16]: ContenderConfirmed. EmpireIndex=38 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:44:229NoneAI Synchronization took 66.9897ms at frame 3012 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:44:403NonePresentation Battle 132205: Execute action[17]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:44:403NonePresentation Battle 132205: Execute action[18]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #126031 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #126031 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #80823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #80823 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #91242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #91242 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #85881 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #85881 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76634 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #94684 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #94684 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #91242 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #94684 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #76634 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #92124 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #95672 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #126031 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #85881 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era5_Common_Conscripts #80823 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403NoneReleasePresentationBattlePreview attacker #126031, defender #96422
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403NoneHidePresentationBattlePreview attacker #126031, defender #96422
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #126031 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:44:403None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #126031 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:45:089None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:45:109None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:45:129None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:45:149None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:45:179None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:45:209None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:45:250None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #114332 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:45:260None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:45:260NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:45:421NoneAI Synchronization took 65.2966ms at frame 3067 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:45:432NoneArmy 126031 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:00:46:193None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:213None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:245None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:275None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:304None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:334None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:374None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:405None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:46:658NoneAI Synchronization took 66.5056ms at frame 3107 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:47:209None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131591 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:47:409None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:428None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:449None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:468None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:499None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:529None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:580None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:610None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:47:747NoneAI Synchronization took 64.7506ms at frame 3131 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:00:48:502None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:48:522None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:48:543None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:48:564None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:48:591None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:48:622None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:48:663None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:48:693None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:197None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #125877 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:49:626None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:646None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:667None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:687None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:716None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:746None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:786None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:816None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:49:816NoneThe AI decision process took 1.0 seconds to be executed (0.3 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:50:770None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:790None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:809None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:831None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:860None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:891None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:932None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:961None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:50:961NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:51:376None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #114332 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:51:377None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #115758 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:00:51:883None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:51:903None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:51:923None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:51:943None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:51:973None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:52:004None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:52:045None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:52:075None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:52:075NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:00:53:892None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:53:912None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:53:932None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:53:952None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:53:982None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:54:012None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:54:052None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:54:082None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:00:54:082NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:01:33:695None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:01:35:922None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:35:942None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:35:962None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:35:983None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:36:013None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:36:044None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:36:083None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:36:113None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:36:113NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:01:36:286None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:01:37:942None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:37:962None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:37:983None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:38:003None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:38:033None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:38:063None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:38:103None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:38:144None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:38:144NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:01:39:801None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:01:42:290None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:01:42:488None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:01:43:937None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:43:957None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:43:977None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:43:997None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:44:026None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:44:058None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:44:098None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:44:128None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:01:44:129NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:01:47:000None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:01:47:999None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:02:23:631None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:02:41:015None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:02:49:933None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:49:951None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:49:973None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:49:993None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:50:023None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:50:064None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:50:104None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:50:134None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:02:50:134NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:02:54:338None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:03:02:730None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:03:03:933None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:03:07:656None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131669 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:03:07:656NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:03:09:909None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:09:929None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:09:949None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:09:969None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:10:001None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:10:030None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:10:072None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:10:102None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:10:102NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:03:13:935None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:13:955None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:13:975None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:13:994None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:14:025None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:14:055None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:14:095None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:14:125None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:03:14:125NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:03:48:372None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:03:56:772None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:04:05:944None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:05:962None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:05:983None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:06:004None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:06:035None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:06:065None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:06:105None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:06:135None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:06:135NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:10:003None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:023None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:043None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:063None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:200None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:233None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:272None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:302None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:10:302NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:14:116None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:137None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:157None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:178None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:208None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:238None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:278None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:318None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:14:318NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:15:964None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:15:982None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:16:004None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:16:023None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:16:054None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:16:083None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:16:123None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:16:155None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:16:155NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:17:979None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:17:999None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:18:019None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:18:040None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:18:068None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:18:099None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:18:139None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:18:168None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:18:168NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:19:975None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:19:995None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:20:014None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:20:035None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:20:065None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:20:097None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:20:136None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:20:167None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:20:167NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:21:964None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:21:985None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:22:005None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:22:025None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:22:055None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:22:084None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:22:125None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:22:155None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:22:155NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:23:964None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:23:985None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:24:005None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:24:025None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:24:055None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:24:085None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:24:125None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:24:155None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:24:155NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:24:778None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:04:25:962None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:25:983None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:26:003None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:26:021None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:26:053None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:26:083None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:26:123None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:26:153None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:26:153NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:39:970None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:39:990None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:40:010None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:40:032None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:40:062None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:40:090None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:40:131None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:40:160None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:40:160NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:40:504None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:04:40:601None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:04:41:332None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:04:41:579None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:599None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:619None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:639None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:669None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:700None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:740None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:781None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:41:781NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:41:911NoneAI Synchronization took 53.1368ms at frame 3278 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:42:748None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:768None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:787None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:808None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:838None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:886None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:04:42:890None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:936None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:966None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:42:967NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:42:985None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:04:43:101NoneAI Synchronization took 54.7828ms at frame 3292 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:43:651None[Empire 7] The restoration of task 46557 needed to change the construction id from 0 to 9662 (Army 129 Slot 1: Build Halberdiers).
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
23:04:43:651None[Empire 7] The task 46557:Army 129 Slot 1: Build Halberdiers to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:43:993None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:013None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:033None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:053None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:084None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:114None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:154None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:195None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:44:195NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:04:45:923None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:45:943None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:45:963None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:45:983None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:46:012None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:46:043None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:46:083None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:46:114None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:04:46:114NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:05:31:215None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:05:32:522None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:05:35:038None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131589 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:05:35:039NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:05:35:963None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:35:983None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:36:002None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:36:021None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:36:052None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:36:083None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:36:123None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:36:163None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:05:36:163NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:05:57:642None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:05:59:131None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:06:00:865None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132004 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:06:00:865NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:06:01:962None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:01:980None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:02:002None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:02:022None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:02:050None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:02:080None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:02:121None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:02:153None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:02:153NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:32:020None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:039None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:062None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:082None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:112None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:142None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:183None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:222None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:32:222NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:35:643None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:06:35:747None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:06:35:862None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:35:883None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:35:903None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:35:923None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:35:953None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:35:983None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:36:023None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:36:063None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:36:063NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:36:147NoneAI Synchronization took 79.7475ms at frame 3345 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:06:37:823None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:37:842None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:37:862None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:37:881None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:37:912None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:37:941None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:37:982None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:38:012None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:38:012NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:38:953None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:06:39:076None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:098None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:117None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:138None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:166None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:198None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:238None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:278None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:39:278NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:39:762None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:06:41:151None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:172None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:192None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:211None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:240None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:270None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:311None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:353None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:41:353NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:42:171None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:06:43:082None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:100None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:122None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:142None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:172None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:203None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:241None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:272None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:43:273NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:06:45:072None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:092None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:112None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:132None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:162None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:194None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:233None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:263None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:06:45:263NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:07:16:591None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #120560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:16:591NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:07:19:055None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:075None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:095None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:115None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:145None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:176None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:215None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:244None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:07:19:244NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:08:17:604None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:08:19:013None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:08:20:424None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132009 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:20:424NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:08:21:103None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:123None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:143None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:163None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:193None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:223None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:263None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:291None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:21:291NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:08:23:082None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:101None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:122None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:142None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:173None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:202None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:241None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:273None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:23:273NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:08:25:089None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:108None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:129None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:149None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:179None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:209None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:250None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:279None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:25:279NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:08:27:081None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:101None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:122None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:141None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:172None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:201None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:242None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:282None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:27:282NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:08:31:109None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:129None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:150None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:170None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:200None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:229None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:269None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:299None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:31:299NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:08:52:757NoneAI Synchronization took 80.457ms at frame 3395 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:52:773None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:08:52:785UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:08:52:785UI Steam[UI] The UITable '/WindowsRoot/InGameSelection/DiplomaticScreen/PanelsGroup/_CrisisPanel/_CrisisGroup/Table/GrievancesGroup/_Showable/Scrollviews/_TheirGrievances/Scrollview/Viewport/Content/_GrievanceLine/Content' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:SetTransformVisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.UIAbstractShowable:RequestShow(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIShowable:Show(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.DiplomaticCrisisPanel:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.Mercury.UI.DiplomaticCrisisPanel:Amplitude.Mercury.UI.IDiplomaticPanel.RefreshNow() Amplitude.Mercury.UI.DiplomaticScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:08:53:624None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:644None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:664None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:684None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:715None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:743None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:785None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:815None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:53:815NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:08:55:610None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:630None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:650None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:670None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:701None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:729None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:771None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:810None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:08:55:810NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:00:222None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:09:01:593None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:612None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:632None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:652None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:682None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:713None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:753None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:782None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:01:782NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:13:577None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:598None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:618None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:637None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:668None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:695None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:738None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:767None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:13:767NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:34:569None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:590None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:609None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:629None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:658None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:690None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:912None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:948None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:34:948NoneThe AI decision process took 2.0 seconds to be executed (0.4 seconds of AI processing and 1.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:41:337NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:41:338NoneCreatePresentationBattlePreview attacker #94104, defender #9891, ticketnumber #21930.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:41:358NoneRequestAsyncOperation_Completed for ticket #21930.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:09:41:358NonePreparePresentationBattlePreview attacker #94104, defender #9891, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:41:358NoneRequestAsyncOperation_Dismissed for ticket #21930.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:09:41:470NoneKeepPresentationBattlePreviewDefenders for ticket #21930 with current ticket #21930.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:41:470NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:41:798None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:819None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:838None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:858None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:890None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:919None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:959None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:989None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:41:989NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:43:594NonePresentation Battle 132388: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:594NonePresentation Battle 132388: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:594NonePresentation Battle 132388: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=94104, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:594None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #94104 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:43:594None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #94104 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:43:594None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #94104 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:43:594NonePresentation Battle 132388: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=132398, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:594NonePresentation Battle 132388: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=132390, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:595NonePresentation Battle 132388: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=9888, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:595NonePresentation Battle 132388: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:595NonePresentation Battle 132388: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:814None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:43:835None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:43:856None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:43:877None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:43:905None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:43:935None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:43:974None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:44:007None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:44:007NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:44:148NoneAI Synchronization took 79.0014ms at frame 3428 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:09:45:752None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:45:772None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:45:792None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:45:813None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:45:840None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:45:872None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:45:912None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:45:942None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:46:069NonePresentation Battle 132388: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:46:071NonePresentation Battle 132388: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=3 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:46:076NonePresentation Battle 132388: Execute action[9]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:46:076NonePresentation Battle 132388: Execute action[10]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:46:678NonePresentation Battle 132388: Execute action[11]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:46:865None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:46:887None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:46:907None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:46:926None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:46:957None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:46:987None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:47:027None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:47:056None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:47:056NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:47:652None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:09:47:687NonePresentation Battle 132388: Execute action[12]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:687NonePresentation Battle 132388: Execute action[13]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:687NonePresentation Battle 132388: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:687NonePresentation Battle 132388: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:47:687None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #94104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:687None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #94104 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:687None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #94104 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:687NoneReleasePresentationBattlePreview attacker #94104, defender #9891
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:687NoneHidePresentationBattlePreview attacker #94104, defender #9891
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:47:687None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #94104 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:687None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #94104 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:47:912None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:47:930None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:47:952None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:47:972None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:48:001None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:48:032None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:48:072None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:48:103None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:48:103NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:09:48:258NoneAI Synchronization took 78.8216ms at frame 3437 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:09:49:646None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:09:49:868None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:49:890None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:49:908None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:49:929None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:49:960None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:49:990None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:50:028None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:50:059None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:51:887None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:51:909None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:51:927None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:51:948None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:51:976None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:52:009None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:52:048None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:52:078None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:09:52:078NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:10:00:213None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:232None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:251None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:272None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:304None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:333None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:374None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:405None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:00:405NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:10:03:017NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:03:017NoneCreatePresentationBattlePreview attacker #89760, defender #129829, ticketnumber #22275.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:03:038NoneRequestAsyncOperation_Completed for ticket #22275.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:10:03:038NonePreparePresentationBattlePreview attacker #89760, defender #129829, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:03:038NoneRequestAsyncOperation_Dismissed for ticket #22275.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:10:03:545NoneDisplayPresentationBattlePreview attacker 89760, defender 129829
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:10:03:545None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #89760 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:03:545None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #89760 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:545None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #89760 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:03:746NonePreview Loading completed attacker 89760, defender 129829
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:10:03:783NoneKeepPresentationBattlePreviewDefenders for ticket #22275 with current ticket #22275.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:03:783NoneLockPresentationBattlePreview attacker #89760, defender #129829, battlePreviewId 22275
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:03:783NoneHidePresentationBattlePreview attacker #89760, defender #129829
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #89760 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #89760 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #90349 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #88127 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #75283 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #72627 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #67869 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #62119 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #61629 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:03:783None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:06:106None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:127None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:147None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:167None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:198None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:228None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:268None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:307None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:06:307NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:10:10:353None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:374None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:394None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:414None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:443None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:474None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:513None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:545None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:10:545NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:10:25:969None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:25:987None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:26:007None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:26:027None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:26:058None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:26:088None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:26:127None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:26:157None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:085None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:105None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:126None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:147None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:175None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:215None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:256None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:286None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:28:286NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:10:30:092None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:112None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:132None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:152None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:183None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:211None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:252None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:282None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:30:282NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:10:32:109None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:129None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:150None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:170None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:200None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:228None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:268None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:299None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:32:299NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:10:34:119None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:140None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:158None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:179None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:210None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:239None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:281None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:309None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:10:34:309NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:24:121None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:142None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:162None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:182None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:212None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:242None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:282None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:311None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:24:311NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:32:135None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:156None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:175None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:195None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:225None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:254None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:295None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:325None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:32:325NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:34:122None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:142None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:162None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:180None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:212None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:243None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:282None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:312None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:34:312NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:36:132None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:151None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:170None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:192None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:222None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:252None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:292None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:321None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:36:321NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:38:129None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:148None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:170None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:191None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:219None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:249None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:294None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:330None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:38:330NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:40:095None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:40:115None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:40:135None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:40:154None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:40:185None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:40:215None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:40:255None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:40:285None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:177None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:214None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:237None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:256None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:301None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:328None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:367None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:399None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:48:399NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:50:186None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:205None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:224None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:245None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:274None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:317None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:355None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:387None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:50:387NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:52:142None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:165None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:185None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:205None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:236None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:265None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:315None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:344None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:52:345NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:54:159None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:179None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:200None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:219None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:250None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:280None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:320None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:349None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:54:349NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:56:154None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:175None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:197None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:215None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:245None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:276None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:315None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:345None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:56:345NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:11:58:163None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:183None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:203None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:223None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:254None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:283None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:323None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:354None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:11:58:354NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:00:161None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:181None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:200None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:221None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:250None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:282None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:322None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:352None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:00:352NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:02:159None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:179None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:198None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:218None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:247None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:280None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:320None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:350None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:02:350NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:04:175None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:195None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:215None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:236None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:265None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:295None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:335None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:365None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:04:365NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:05:171NoneAI Synchronization took 81.6737ms at frame 3607 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:06:162None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:183None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:203None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:223None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:253None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:283None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:323None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:353None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:06:353NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:06:502NoneAI Synchronization took 82.359ms at frame 3616 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:08:159None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:179None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:200None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:220None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:250None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:279None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:318None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:349None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:08:349NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:10:145None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:165None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:184None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:205None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:235None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:265None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:307None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:336None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:10:336NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:12:265None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:285None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:304None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:325None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:354None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:385None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:425None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:455None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:12:455NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:14:202None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:221None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:242None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:262None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:291None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:320None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:362None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:392None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:14:392NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:45:271None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:12:45:373None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:12:46:226None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:246None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:266None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:287None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:317None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:349None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:386None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:416None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:46:416NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:12:47:477None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:12:50:240None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:260None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:279None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:299None[Empire 17]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:330None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:360None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:399None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:429None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:12:50:429NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:01:219NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:13:01:220NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:13:01:220NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:13:01:313None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132489 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:01:315None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132491 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:01:321NoneAI Synchronization took 34.2468ms at frame 3638 (entities created: 3 deleted: 0 synchronized: 203 last entity synchronized: 2179 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:01:515NoneAI Synchronization took 85.1709ms at frame 3643 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:01:528NoneMetadata 'dlc_names' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:01:529NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:01:529NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:04:003NoneAI Synchronization took 33.3575ms at frame 3646 (entities created: 3 deleted: 0 synchronized: 108 last entity synchronized: 2179 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:04:105NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:13:04:213None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132009 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:04:215None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #120560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:04:216None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132004 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:04:217None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131589 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:04:219None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131669 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:04:329NoneAI Synchronization took 79.1812ms at frame 3651 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:04:839None[Empire 6] Could not find the steal allocatable task for territory 207
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Finders:FindTileToSteal(System.Reflection.MonoParameterInfo)
23:13:04:913NoneCan't find entity 130098 of ongoing task. Fails the task 43661.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:04:913NoneCan't find entity 47687 of ongoing task. Fails the task 46737.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:05:397None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:05:428None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:05:468None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:05:530None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:05:665None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:05:884None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:06:184None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:06:367None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:06:368NoneThe AI decision process took 2.0 seconds to be executed (0.4 seconds of AI processing and 1.6 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:07:316NoneAI Synchronization took 73.9535ms at frame 3799 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:08:158NoneCan't find entity 129120 of ongoing task. Fails the task 64462.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:08:270None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:289None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:309None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:330None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:361None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:400None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:459None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:491None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:08:491NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:08:813NoneAI Synchronization took 73.0068ms at frame 3878 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:09:627None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:666None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:687None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:707None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:746None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:797None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:939None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:969None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:09:969NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:10:202NoneAI Synchronization took 70.9283ms at frame 3958 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:11:053None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:072None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:093None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:112None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:163None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:214None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:273None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:354None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:11:354NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:11:613NoneAI Synchronization took 71.0961ms at frame 4038 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:12:419None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:449None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:467None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:488None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:518None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:549None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:589None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:639None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:12:639NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:12:868NoneAI Synchronization took 79.7897ms at frame 4096 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:13:488None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131589 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:13:713None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:732None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:752None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:772None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:802None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:852None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:913None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:943None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:13:943NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:14:114NoneAI Synchronization took 71.3899ms at frame 4149 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:15:027None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:048None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:077None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:097None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:127None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:157None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:197None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:227None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:15:227NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:15:397NoneAI Synchronization took 78.2677ms at frame 4184 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:15:465None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132009 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:16:190None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:210None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:231None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:250None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:281None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:312None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:351None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:382None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:16:530NoneAI Synchronization took 70.2933ms at frame 4205 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:17:439None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131669 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:17:475None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:496None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:515None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:534None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:565None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:605None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:646None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:675None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:17:675NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:17:818NoneAI Synchronization took 69.2286ms at frame 4223 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:18:707None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:728None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:748None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:769None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:799None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:829None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:869None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:909None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:18:909NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:18:933None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #120560 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:18:933None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132004 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:19:057NoneAI Synchronization took 70.6675ms at frame 4238 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:19:962None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:19:981None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:20:001None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:20:022None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:20:052None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:20:082None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:20:120None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:20:152None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:20:152NoneThe AI decision process took 1.1 seconds to be executed (0.3 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:20:227NoneAI Synchronization took 68.7947ms at frame 4244 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:20:252None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #131589 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:20:310None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132487 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:20:311None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132488 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:21:154None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:175None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:194None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:214None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:245None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:274None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:315None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:345None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:21:345NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:21:422NoneAI Synchronization took 69.3899ms at frame 4250 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:22:329None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:349None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:369None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:390None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:421None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:450None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:490None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:519None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:22:519NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:24:327None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:347None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:367None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:386None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:416None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:447None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:487None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:517None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:24:517NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:25:522None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:542None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:562None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:582None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:612None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:641None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:672None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:712None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:25:712NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:27:440None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:460None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:480None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:499None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:530None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:560None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:600None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:630None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:27:630NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:28:552None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:30:549None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:32:557None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:34:555None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:36:553None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:38:550None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:39:641None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #115758 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:39:641NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:13:41:587None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:607None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:627None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:645None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:676None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:705None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:737None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:767None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:41:768NoneThe AI decision process took 1.2 seconds to be executed (0.5 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:42:550None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:462None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:480None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:502None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:522None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:552None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:591None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:631None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:672None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:45:672NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:47:542None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:562None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:582None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:603None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:633None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:662None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:701None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:732None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:47:732NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:48:003NoneAI Synchronization took 44.4646ms at frame 4272 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:48:990None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:009None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:028None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:050None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:079None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:110None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:150None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:182None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:49:182NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:50:948None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:50:970None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:50:990None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:51:011None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:51:040None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:51:070None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:51:109None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:51:140None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:51:140NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:13:52:025None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:54:023None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:56:032None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:13:58:032None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:00:029None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:02:039None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:04:037None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:06:033None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:08:031None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:08:640None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132007 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:14:08:640NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:14:10:960None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:10:979None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:10:999None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:11:019None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:11:050None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:11:081None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:11:120None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:11:151None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:11:151NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:14:12:035None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:14:033None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:16:039None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:18:038None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:20:035None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:22:033None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:23:631None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:14:24:042None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:24:832None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:14:26:037None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:26:357None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132487 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:14:26:357NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:14:28:964None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:28:984None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:29:004None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:29:023None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:29:055None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:29:085None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:29:125None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:29:155None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:29:155NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:14:30:039None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:32:037None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:34:034None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:36:043None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:37:275None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132489 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:14:37:275NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:14:38:964None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:38:984None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:39:005None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:39:024None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:39:055None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:39:085None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:39:124None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:39:155None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:39:155NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:14:40:047None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:42:047None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:44:045None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:46:043None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:48:050None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:50:046None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:52:045None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:54:044None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:55:965None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #132491 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:14:55:965NoneAirFormation AudioEvent not defined with status NuclearStrikePreparation for 'PresentationPawn(Clone)' of empire#0
Amplitude.Mercury.Presentation.PresentationAirFormation:PostAudioEvent(System.Reflection.MonoParameterInfo)
23:14:56:965None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:56:986None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:57:005None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:57:025None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:57:055None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:57:085None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:57:125None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:57:155None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:14:57:155NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:14:58:045None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:00:047None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:02:045None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:04:053None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:06:051None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:08:050None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:10:053None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:12:054None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:14:050None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:16:057None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:18:055None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:20:050None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:22:060None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:24:057None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:26:055None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:28:053None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:30:060None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:32:057None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:34:055None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:36:063None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:38:059None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:40:057None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:42:065None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:44:062None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:46:060None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:48:067None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:50:062None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:52:060None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:54:069None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:56:066None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:15:58:062None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:00:071None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:02:067None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:04:065None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:06:062None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:08:063None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:10:072None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:12:067None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:14:077None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:16:075None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:18:074None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:20:073None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:22:073None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:24:071None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:26:072None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:28:080None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:30:079None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:32:077None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:34:075None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:36:074None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:38:082None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:40:079None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:42:076None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:44:085None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:46:082None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:48:082None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:50:089None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:52:083None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:54:090None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:56:086None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:16:58:083None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:00:090None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:02:087None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:100None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:391None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:531None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:550None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:580None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:610None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:649None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:680None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:05:680NoneThe AI decision process took 1.6 seconds to be executed (0.4 seconds of AI processing and 1.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:07:143None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:157None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:177None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:197None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:227None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:266None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:307None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:336None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:07:336NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:08:937None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:08:955None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:08:976None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:08:997None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:09:027None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:09:057None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:09:097None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:09:127None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:09:127NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:10:985None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:005None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:026None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:046None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:076None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:201None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:357None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:389None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:11:389NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:12:248NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:12:249NoneCreatePresentationBattlePreview attacker #88726, defender #25001, ticketnumber #25470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:12:270NoneRequestAsyncOperation_Completed for ticket #25470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:17:12:270NonePreparePresentationBattlePreview attacker #88726, defender #25001, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:12:270NoneRequestAsyncOperation_Dismissed for ticket #25470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:17:12:542NoneHidePresentationBattlePreview for ticket #25470 with current ticket #25470.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:12:542NoneReleasePresentationBattlePreview attacker #88726, defender #25001
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:12:542None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:12:945None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:12:965None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:12:985None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:13:005None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:13:035None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:13:067None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:13:105None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:13:135None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:13:135NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:13:489NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:13:490NoneCreatePresentationBattlePreview attacker #88726, defender #25001, ticketnumber #25494.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:13:510NoneRequestAsyncOperation_Completed for ticket #25494.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:17:13:510NonePreparePresentationBattlePreview attacker #88726, defender #25001, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:13:510NoneRequestAsyncOperation_Dismissed for ticket #25494.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:17:13:761NoneKeepPresentationBattlePreviewDefenders for ticket #25494 with current ticket #25494.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:13:761NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:14:963None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:14:983None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:15:003None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:15:023None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:15:064None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:15:094None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:15:134None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:15:165None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:15:165NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:16:949None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:16:970None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:16:989None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:17:010None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:17:041None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:17:071None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:17:111None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:17:140None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:17:140NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:18:981NonePresentation Battle 132565: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:18:981NonePresentation Battle 132565: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:18:981NonePresentation Battle 132565: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=88726, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:18:981None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:18:981None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #88726 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:18:981None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:18:981NonePresentation Battle 132565: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=132572, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:18:981NonePresentation Battle 132565: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=132567, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:18:981NonePresentation Battle 132565: Execute action[5]: ParticipantJoined. EmpireIndex=1, Guid=131408, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:18:981NonePresentation Battle 132565: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:18:982NonePresentation Battle 132565: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:19:199None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:218None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:238None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:257None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:289None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:319None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:360None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:389None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:19:389NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:19:496NoneAI Synchronization took 45.5108ms at frame 4373 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:17:20:762NonePresentation Battle 132565: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:20:765NonePresentation Battle 132565: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:20:769NonePresentation Battle 132565: Execute action[9]: ReportDeploymentZone. EmpireIndex=1, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:20:769NonePresentation Battle 132565: Execute action[10]: StartConfirmation. EmpireIndex=1 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:20:957None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:20:979None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:20:997None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:21:017None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:21:048None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:21:079None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:21:119None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:21:159None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:21:159NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:21:374NonePresentation Battle 132565: Execute action[11]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:22:062None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:082None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:102None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:123None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:152None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:182None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:222None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:252None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:22:252NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:22:795NonePresentation Battle 132565: Execute action[12]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:22:795NonePresentation Battle 132565: Execute action[13]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:22:795NonePresentation Battle 132565: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:22:795NonePresentation Battle 132565: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:22:795None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:22:795None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:22:795None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:22:795NoneReleasePresentationBattlePreview attacker #88726, defender #25001
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:22:795NoneHidePresentationBattlePreview attacker #88726, defender #25001
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:22:795None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:22:795None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #88726 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:23:167None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:185None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:206None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:227None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:255None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:287None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:326None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:356None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:23:356NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:23:474NoneAI Synchronization took 43.9165ms at frame 4385 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:17:25:387None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:407None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:426None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:446None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:477None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:507None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:549None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:577None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:25:577NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 0.9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:26:762NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:26:763NoneCreatePresentationBattlePreview attacker #112947, defender #31198, ticketnumber #25716.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:26:791NoneRequestAsyncOperation_Completed for ticket #25716.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:17:26:791NonePreparePresentationBattlePreview attacker #112947, defender #31198, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:26:791NoneRequestAsyncOperation_Dismissed for ticket #25716.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:17:27:114None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:134None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:155None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:174None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:206None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:235None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:275None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:299NoneDisplayPresentationBattlePreview attacker 112947, defender 31198
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:17:27:299None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:27:299None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #112947 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:27:300None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:27:305None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:27:305NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:27:441NonePreview Loading completed attacker 112947, defender 31198
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:17:28:290None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:28:371NoneHidePresentationBattlePreview for ticket #25716 with current ticket #25716.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:28:371NoneHidePresentationBattlePreview attacker #112947, defender #31198
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #112193 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #110541 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #114803 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #113899 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:28:371NoneReleasePresentationBattlePreview attacker #112947, defender #31198
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:28:371None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:30:291None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:30:981NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:30:981NoneCreatePresentationBattlePreview attacker #112947, defender #39943, ticketnumber #25739.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:31:002NoneRequestAsyncOperation_Completed for ticket #25739.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:17:31:002NonePreparePresentationBattlePreview attacker #112947, defender #39943, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:31:002NoneRequestAsyncOperation_Dismissed for ticket #25739.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:17:31:503NoneDisplayPresentationBattlePreview attacker 112947, defender 39943
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:17:31:503None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:31:503None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #112947 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:31:503None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:31:630NonePreview Loading completed attacker 112947, defender 39943
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:17:31:837NoneHidePresentationBattlePreview for ticket #25739 with current ticket #25739.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:31:837NoneHidePresentationBattlePreview attacker #112947, defender #39943
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #112193 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #110541 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #114803 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #113899 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:31:837NoneReleasePresentationBattlePreview attacker #112947, defender #39943
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:31:837None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:32:289None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:34:285None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:36:291None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:38:252None[UI] Could not find UIMapper ''
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
23:17:38:293None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:40:290None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:42:296None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:001NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:45:002NoneCreatePresentationBattlePreview attacker #100381, defender #47641, ticketnumber #25821.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:45:028NoneRequestAsyncOperation_Completed for ticket #25821.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:17:45:028NonePreparePresentationBattlePreview attacker #100381, defender #47641, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:45:028NoneRequestAsyncOperation_Dismissed for ticket #25821.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:17:45:125None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:145None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:166None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:185None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:215None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:245None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:285None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:316None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:45:316NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:45:371NoneKeepPresentationBattlePreviewDefenders for ticket #25821 with current ticket #25821.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:45:371NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:47:425None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:484None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:506None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:513NonePresentation Battle 132654: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:513NonePresentation Battle 132654: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:514NonePresentation Battle 132654: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=100381, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:514None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #100381 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:47:514None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #100381 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:17:47:514None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #100381 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:47:514NonePresentation Battle 132654: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=132659, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:514NonePresentation Battle 132654: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=132656, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:514NonePresentation Battle 132654: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=126806, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:514NonePresentation Battle 132654: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:514NonePresentation Battle 132654: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:47:526None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:555None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:586None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:626None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:655None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:47:655NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:47:773NoneAI Synchronization took 48.7937ms at frame 4399 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:17:49:150None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:171None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:191None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:210None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:241None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:272None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:312None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:342None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:49:342NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:52:197NoneEmpire 6 AI run took 1.1 seconds to be executed (0.0 seconds of AI processing and 1.1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:52:707None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:725None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:747None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:767None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:798None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:826None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:866None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:895None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:52:895NoneThe AI decision process took 2.6 seconds to be executed (0.4 seconds of AI processing and 2.2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:52:926None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:53:778NonePresentation Battle 132654: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:53:781NonePresentation Battle 132654: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:53:789NonePresentation Battle 132654: Execute action[9]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:53:789NonePresentation Battle 132654: Execute action[10]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:456NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:17:54:495NonePresentation Battle 132654: Execute action[11]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:600NonePresentation Battle 132654: Execute action[12]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:600NonePresentation Battle 132654: Execute action[13]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:600NonePresentation Battle 132654: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:600NonePresentation Battle 132654: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:54:600None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #100381 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:54:600None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #100381 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:54:600None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #100381 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:54:601NoneReleasePresentationBattlePreview attacker #100381, defender #47641
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:54:601NoneHidePresentationBattlePreview attacker #100381, defender #47641
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:54:601None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #100381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:54:601None[Preview] PresentationArmy LandUnit_Era6_Australia_AllTerrainAPC #100381 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:54:636None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:655None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:673None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:695None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:726None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:756None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:795None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:825None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:54:825NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:54:949NoneAI Synchronization took 46.0481ms at frame 4412 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:17:56:620None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:640None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:660None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:681None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:711None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:742None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:782None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:812None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:56:812NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:17:57:957NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:57:958NoneCreatePresentationBattlePreview attacker #112947, defender #39943, ticketnumber #26030.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:57:982NoneRequestAsyncOperation_Completed for ticket #26030.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:17:57:982NonePreparePresentationBattlePreview attacker #112947, defender #39943, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:57:982NoneRequestAsyncOperation_Dismissed for ticket #26030.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:17:58:023NoneKeepPresentationBattlePreviewDefenders for ticket #26030 with current ticket #26030.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:58:023NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:58:589None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:610None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:630None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:650None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:680None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:710None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:751None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:780None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:17:58:780NoneThe AI decision process took 1.0 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:00:127NonePresentation Battle 132723: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:127NonePresentation Battle 132723: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:128NonePresentation Battle 132723: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=112947, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:128None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:00:128None[Preview] Set PresentationUnit UnitVisualAffinity_Era6_Australia #112947 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:00:128None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:00:128NonePresentation Battle 132723: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=132728, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:128NonePresentation Battle 132723: Execute action[4]: ParticipantJoined. EmpireIndex=8, Guid=132725, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:128NonePresentation Battle 132723: Execute action[5]: ParticipantJoined. EmpireIndex=8, Guid=126812, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:128NonePresentation Battle 132723: Execute action[6]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:128NonePresentation Battle 132723: Execute action[6]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:00:637None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:659None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:677None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:696None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:727None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:757None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:799None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:829None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:00:829NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:00:942NoneAI Synchronization took 46.6185ms at frame 4428 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:01:183NonePresentation Battle 132723: Execute action[7]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:01:185NonePresentation Battle 132723: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:01:185NonePresentation Battle 132723: Execute action[9]: ReportDeploymentZone. EmpireIndex=8, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:01:185NonePresentation Battle 132723: Execute action[10]: StartConfirmation. EmpireIndex=8 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:01:802NonePresentation Battle 132723: Execute action[11]: ContenderConfirmed. EmpireIndex=8 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:01:983None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:003None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:023None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:044None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:073None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:104None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:143NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:18:02:144None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:215None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:02:215NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:02:228NonePresentation Battle 132723: Execute action[12]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:02:229NonePresentation Battle 132723: Execute action[13]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:02:229NonePresentation Battle 132723: Execute action[14]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:02:229NonePresentation Battle 132723: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:02:229None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:02:229None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:02:229None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:02:229NoneReleasePresentationBattlePreview attacker #112947, defender #39943
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:02:229NoneHidePresentationBattlePreview attacker #112947, defender #39943
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:18:02:229None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:02:229None[Preview] PresentationArmy LandUnit_Era6_Common_MainBattleTanks #112947 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:02:338NoneAI Synchronization took 39.458ms at frame 4437 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:03:277None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:299None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:319None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:338None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:370None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:400None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:439None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:470None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:03:470NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:04:672None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:694None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:713None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:733None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:763None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:794None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:833None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:863None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:04:863NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:06:433None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:450None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:471None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:491None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:521None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:551None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:784None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:852None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:06:852NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:07:615None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:09:564None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:11:561None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:13:779None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:15:667None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:18:832None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:18:853None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:18:872None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:18:891None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:18:922None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:18:952None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:18:992None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:19:022None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:19:022NoneThe AI decision process took 1.4 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:20:580None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:600None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:620None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:638None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:670None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:700None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:740None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:769None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:20:769NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:22:618None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:637None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:657None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:675None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:705None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:737None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:776None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:809None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:22:809NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:23:732None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:25:847None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:27:834None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:759None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:779None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:799None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:819None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:847None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:879None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:918None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:949None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:30:949NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:32:927None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:32:947None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:32:969None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:32:987None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:33:017None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:33:047None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:33:089None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:33:129None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:33:129NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:34:804None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:826None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:846None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:865None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:895None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:925None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:965None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:995None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:34:995NoneThe AI decision process took 1.2 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:36:474UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular300
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:18:36:672None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:692None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:712None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:732None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:762None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:793None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:832None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:872None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:36:872NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:38:740None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:760None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:780None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:799None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:831None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:861None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:902None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:932None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:38:932NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:40:739None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:759None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:780None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:800None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:829None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:860None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:900None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:930None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:40:930NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:42:756None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:777None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:797None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:816None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:846None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:877None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:917None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:946None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:42:946NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:44:744None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:763None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:783None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:803None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:833None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:864None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:904None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:934None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:44:934NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:46:751None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:771None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:790None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:811None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:842None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:873None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:912None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:942None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:46:942NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:48:746None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:767None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:785None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:805None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:835None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:868None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:909None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:939None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:48:939NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:50:715None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:735None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:756None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:776None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:806None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:835None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:874None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:906None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:50:906NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.7 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:52:723None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:743None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:763None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:783None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:813None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:843None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:884None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:923None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:52:923NoneThe AI decision process took 1.1 seconds to be executed (0.4 seconds of AI processing and 0.8 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:18:53:847None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:55:845None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:57:530None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:57:530None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:57:530None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:57:531None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:57:843None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:18:59:209None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:59:209None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:59:209None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:59:209None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:59:839None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:00:886None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:00:886None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:00:886None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:00:886None[Localization] Unknown key '%IdeologicalAxisRulerDescription'
Amplitude.Framework.Localization.LocalizationManager:InternalLocalize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:01:848None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:03:846None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:05:843None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:07:853None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:09:849None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:11:846None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:13:854None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:15:851None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:17:849None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:19:847None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:21:855None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:23:854None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:26:991None[Empire 12]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:009None[Empire 14]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:030None[Empire 16]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:050None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:080None[Empire 19]No suitable tiles found to place construction Extension_Base_PublicOrder.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:110None[Empire 25]No suitable tiles found to place construction Extension_Base_Food.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:150None[Empire 38]No suitable tiles found to place construction Extension_Base_Industry.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:181None[Empire 47]No suitable tiles found to place construction Extension_Base_Science.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:27:181NoneThe AI decision process took 1.3 seconds to be executed (0.4 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:19:27:883None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:19:29:880None[Empire 17]No suitable tiles found to place construction Extension_Base_Money.
Amplitude.Mercury.AI.Brain.Actuators.Minor.BuildConstruction:UpdateBeforeOrder()
23:20:32:804NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:32:805NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:32:806NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:32:806NoneProcessing instruction type 'Amplitude.Mercury.Interop.ArmyStartsStealingTerritoryNotificationData, Amplitude.Mercury.Firstpass' is not a ISerializable implementation anymore; revision 1 will be ignored.
Amplitude.Serialization.Binary.BinarySerializer+Reader:DisplayTypeNameConditionalWarning(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:35:343NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:20:35:346NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:20:35:346NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
23:20:35:348NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
23:20:35:353NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:35:353NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
23:20:35:420NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()
23:20:35:557NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:20:35:561None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:20:35:691NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:20:35:708NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:20:35:708NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:35:708NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:20:35:708NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:20:35:724NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:20:35:724NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
23:20:35:724NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
23:20:35:725None[Hotjoin Avatar] Received avatar message from 00000000-0000-0000-0000-000000000001
Amplitude.Mercury.Session.Session:OnChatMessageReceived(System.Reflection.MonoParameterInfo)
23:20:35:774None[Options] Option 'GameOption_WorldShape': Option 'GameOption_ForceOceansOnMapEdges' referenced in Preset could not be found.
Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()
23:20:35:774None[Options] Option 'GameOption_WorldShape': Option 'GameOption_ForceOceansOnMapEdges' referenced in Preset could not be found.
Amplitude.Framework.Options.Option`1[[Amplitude.Mercury.Data.GameOptions.GameOptionDefinition, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:InvalidateCurrentPresetIfNecessary()
23:20:37:252NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:37:313NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:37:353NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:37:379NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:37:386NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:37:592NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:20:37:597NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:20:37:636NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:20:37:670NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:20:39:052NoneDescriptor 'GameEffect_BattleAction_BonusStrengthFromExperience' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:052NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_MoveOneAfterAttack.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:052NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:052NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:054NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:054NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'GameEffect_MajorEmpire_Illegitimacy' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:055NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:057NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:057NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:057NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:057NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:057NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:057NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:057NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:058NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_City' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneDescriptor 'GameEffect_Settlement' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_City_Tolerancy_Era5Medium.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:062NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:063NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:063NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:063NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetPoison.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:063NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:063NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_LandUnit_Era0_Common_Tribesmen.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:064NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:064NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:064NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:064NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:066NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:067None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:067None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:067None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:067None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:067None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:067None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:068None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:082NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:39:082NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:39:083NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:39:083NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:20:39:115NoneObject reference not set to an instance of an object
Amplitude.Mercury.Simulation.AirStrike:IsNuclearStrike() Amplitude.Mercury.Simulation.AirStrike:IsNuclearStrike() Amplitude.Mercury.Simulation.AirStrike:ReportGroupJoined(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.AirStrike:Amplitude.Mercury.Simulation.IAirStrikeStateMachine.Load() Amplitude.Mercury.Simulation.AirStrike:OnSandboxLoaded() Amplitude.Mercury.Simulation.AirStrikeRepository:SandboxStarted_InitializeAirStrikes(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:20:39:118None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:20:39:120NoneAIController shutdown...
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:20:39:120NoneAIController shutdown terminated.
Amplitude.Mercury.AI.AIController+d__104:MoveNext()
23:20:39:128NoneThe operation was canceled.
Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:142NoneBackground worker has returned with error: The operation was canceled.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
23:20:39:143NoneSystem.OperationCanceledException: The operation was canceled.
at Amplitude.Mercury.Game.Game+
Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Game.GameManager:StartGameExceptionHandler(System.Reflection.MonoParameterInfo) Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo) Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo) Amplitude.Framework.Behaviour+<>c__DisplayClass1_0`1[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:b__0(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Coroutine:Run() Amplitude.Framework.Behaviour+ d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:165NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:20:39:165NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:20:39:165NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
23:20:39:165NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
23:20:39:165NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:39:165NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
23:20:39:364NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:20:39:474NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:20:39:559NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:20:39:559NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:20:39:627NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:21:24:130NoneShutting down...
Amplitude.Framework.Application+d__101:MoveNext()
23:21:24:264NoneThe audio manager is being released...
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
23:21:24:264NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:278NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:278NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:278NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:284NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:290NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:291NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:292NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:303NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:303NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:309NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:312NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:313NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:313NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:314NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:314NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:315NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:315NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:316NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:316NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:316NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:317NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:317NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:318NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:318NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:318NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:319NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:319NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:320NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:320NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:321NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:321NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:321NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:322NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:322NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:322NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:323NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:323NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:323NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:323NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:324NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:324NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:324NoneAudio bank HandOfBlood_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:325NoneAudio bank CohhCarnage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:325NoneAudio bank TianChi_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:326NoneAudio bank AlexeyKhaletski_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:326NoneAudio bank TwoDKiri_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:327NoneAudio bank SadDummy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:327NoneAudio bank AndrewChannel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:327NoneAudio bank LaCatrina_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:328NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:328NoneAudio bank MetalBear_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:328NoneAudio bank CharlesBabbage_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:329NoneAudio bank Horatio_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:329NoneAudio bank LiviaDrusilla_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:330NoneAudio bank NayakuraluNagamma_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:330NoneAudio bank WangZhenyi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:330NoneAudio bank Music_DLC_01 has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:330NoneAudio bank MwanaMKisi_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager+BankHandle:UnloadBank()
23:21:24:330NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:331NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:332NoneReleasing audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager:ReleaseAudioModules()
23:21:24:402NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager:ReleaseWwise(System.Reflection.MonoParameterInfo)
23:21:24:403NoneThe audio manager has been released.
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
23:21:24:475UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__214:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:21:28:753UI Steam[UI] Finished unloading windows in 4.3 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__214:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:21:29:010NoneStorage thread stopped.
Amplitude.Framework.Storage.StorageThread:StopThread()
23:21:29:382NoneShutdown complete.
Amplitude.Framework.Application+d__101:MoveNext()